Forum: Bryce


Subject: Help with texture/material mapping

fredramsey opened this issue on Dec 14, 2000 ยท 4 posts


fredramsey posted Thu, 14 December 2000 at 9:17 AM

I know I could figure this out if I spent enough time experimenting and going over the books I have, but if someone could summarize it in English for me, it would save me a lot of time :-) Let's say I have a cylinder capped by two spheres, making a Tylenol -like shape (this is from a great starship tutorial that I don't have the link for right off hand). Now, I'm supposed to squash the cylinder/spheres along two axis to where it looks somewhat like a bar of soap (I don't really know how else to describe it - if you've seen any of the "Star Chaser" pics, you know what I'm talking about). Now, I'd like to put a nice hull texture on that, and I'd like to be able to move the object in an animation. What kind of mapping can I use? I've found that a lot of the good hull textures use World Space mapping, so that's out (because of animation), and the materials distort out of rhyme and reason on this shape if I choose, say Object Space or Parametric. Should I perhaps map the texture to the two spheres and the cylinder before joining them? What about when I squash the whole thing? Is keeping a good looking texture/material layout in this situation even possible? Thanks!