EsotericFury opened this issue on Nov 28, 2004 ยท 10 posts
EsotericFury posted Sun, 28 November 2004 at 3:10 PM
Message edited on: 11/28/2004 15:12
Message edited on: 11/28/2004 15:13
ysvry posted Sun, 28 November 2004 at 8:02 PM
looks great for your first one, well donne
EsotericFury posted Sun, 28 November 2004 at 8:38 PM
thanks :D
EsotericFury posted Mon, 29 November 2004 at 5:53 PM
I want to try and make the flames of the texture more pronounced, like have them just SLIGHTTLY raised or bumped up, but I'm not sure how to do that. Anyone know how?
ysvry posted Mon, 29 November 2004 at 6:27 PM
yes under the map too vink norm to map normals is like bump mapping and adjust the norm value beneath
EsotericFury posted Mon, 29 November 2004 at 10:16 PM
casey_42 posted Tue, 30 November 2004 at 11:23 AM
Marbeling shows up better in the second one, good looking piece any way you look at it.
EsotericFury posted Tue, 30 November 2004 at 3:59 PM
yeah, that's what I was trying to do, like a softly raised fiery marble effect. Now, on to the next piece..... :D I think I'll save the horse for last, that one scares me lol
casey_42 posted Wed, 01 December 2004 at 11:35 AM
I can see why, lots of polys there to put in just the right position. :)
danamo posted Wed, 01 December 2004 at 11:02 PM
It looks great!