LadyLight opened this issue on Dec 15, 2000 ยท 21 posts
LadyLight posted Fri, 15 December 2000 at 8:14 AM
CharlieBrown posted Fri, 15 December 2000 at 8:39 AM
Your best bet is to play with Steve Cox's UV Mapper. I don't have a link, but I'm sure someone else will be kind enough to post it if you can't find it on your own!
CharlieBrown posted Fri, 15 December 2000 at 8:40 AM
BTW, that's a very cool image. A bit "busy" in the background (some detais of the characters seem to be lost in the green), but VERY cool.
JeffH posted Fri, 15 December 2000 at 8:58 AM
Attached Link: http://www.uvmapper.com
Sometimes 3DS models don't have UVs to apply the maps to. Convert them to OBJ format for use with UVmapper.LadyLight posted Fri, 15 December 2000 at 9:33 AM
Thanks for the comment and suggestions Charlie :-) Um..Mr JeffH? Let's pretend for a moment that you are speaking to a person with ZERO knowledge of 3d models (me ;-)) I have UV Mapper...so I should what..export the model from Poser as an obj...then open in UV Mapper..and??? Sorry to show my ignorance so blatantly but not much choice if I am going to learn anything :P Thanks again
LadyLight posted Fri, 15 December 2000 at 10:01 AM
Okay.. nevermind that.. I played around with UV Mapper and now have texture... unfortunately it applies to the entire piece.. LOL..but I'll figure it out TY for the help :)
JeffH posted Fri, 15 December 2000 at 10:10 AM
Attached Link: http://www.xdsoft.com/explorer/
Does the bench have separately named materials or groups (parts)? If it does, you can can select them in UVmapper and move them around to different sections of the template. There are alternatives to exporting from Poser to convert things to OBJ format. Try this program: http://www.xdsoft.com/explorer/ It may work better as far as materials go. -JH.wal posted Fri, 15 December 2000 at 10:19 AM
You're on the right way, LadyLight! As far as I can see from the picture above the bench must have at least two materials (wood and metal). Select each of these materials in UV Mapper and move them around on the map until they don't overlap. Save this new map and save the new *.obj file! It now contains xy-values of the new coordinates for the materials on the texture map. Apply a wood and a metal texture with your paint program to the right parts on the map. Then import the new *.obj-file with Poser and apply your texture map to it. If everything is ok, you can save the bench as a new prop in your Poser library. I'd like to see your dragon image as soon as it is ready! Like CharlyBrown I'd do something with the background. It should be a little darkerand a little more blurred. - wal
LadyLight posted Fri, 15 December 2000 at 10:37 AM
YAY !! It worked perfectly and I can now texture the parts individually !! Thank you all again !! wanders out to play with textures
LadyLight posted Fri, 15 December 2000 at 11:11 AM
JeffH posted Fri, 15 December 2000 at 11:15 AM
I like it. Anti-Alias must have been unchecked this time tho ;-) -JH.
LadyLight posted Fri, 15 December 2000 at 11:26 AM
Ouch.. forgot to do that !! LOL.. good eye JeffH :P
Huolong posted Fri, 15 December 2000 at 11:54 AM
I like your sense of humor. Good info above on prop texture. Still fussing with UV mapper and am not sure what how to select parts of an obj in the app.
Gordon
LadyLight posted Fri, 15 December 2000 at 12:03 PM
Not real sure about that myself Huolong.. I mean.. you have the option to select by material but what one does after that I have no clue. I merely exported it after box mapping and was able to apply textures.. which was all I wanted in the first place :))
JeffH posted Fri, 15 December 2000 at 12:08 PM
Once you select a material or group you can move it around the template with the cursor. You can also remap each selection differently if needed.
CharlieBrown posted Fri, 15 December 2000 at 12:22 PM
Excellent work!
Chailynne posted Fri, 15 December 2000 at 2:20 PM
It's a beautiful picture. :o)
misha posted Fri, 15 December 2000 at 2:57 PM
That is great lighting, esp. on dragon. I would lighten and blur the background though to give a camera "depth of field" effect maybe. And sharpen the the bench texture and load it as a bump map too so the bench isn't so smooth is my advise. It really is a nice imags, well done.
Kalypso posted Fri, 15 December 2000 at 4:46 PM Site Admin
Also be aware that uvmapper comes with a loooong list of hotkeys which do many useful things you can't do otherwise. Don't be like me and find them out months later! LOL It's an incredible utility and very powerful, don't let the fact that it's free fool you. It can repair degenerate facets (those annoying little black things that render without textures) and I've even used it in conjuction with poser and primitives to come up with some , well admittedly simple models, but for me it's an achievement. :) I guess we can't thank Steve often enough for developing and continuously improving this utility.
LadyLight posted Sat, 16 December 2000 at 1:11 AM
Thank you all for the helpful comments and advice :-) All my work is forever work in progress LOL Have a great evening !!
wal posted Sat, 16 December 2000 at 3:28 AM
10:30am the other morning (well, at least in Germany ;-) Great, looks much better now, LadyLight! A bump map for the wood and some rust and/or dirt for the metal bars could make it even better. Steve has a good tutorial/manual for UV Mapper on his site. - wal