bigbadelf opened this issue on Nov 30, 2004 ยท 15 posts
bigbadelf posted Tue, 30 November 2004 at 2:25 PM
draculaz posted Tue, 30 November 2004 at 2:49 PM
what you need is bump mapping.
danamo posted Tue, 30 November 2004 at 2:50 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=717187&Start=1&Artist=danamo&ByArtist=Yes
bigbadelf posted Tue, 30 November 2004 at 2:58 PM
draculaz - yeah, i will do the bump mapping after i've got the pattern right. danamo - that would be great! i'm looking for more variation in the ripples, but, yeah... that's the sort of thing i'm going for. Do tell!
pogmahone posted Tue, 30 November 2004 at 3:03 PM
bigbadelf posted Tue, 30 November 2004 at 4:16 PM
TheBryster posted Tue, 30 November 2004 at 8:28 PM
I think you need to raise the bump on your puzzle .mat, some of the shapes are missing.....0.02p
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bigbadelf posted Tue, 30 November 2004 at 9:08 PM
thanks. i noticed that myself. once the image is on there i'll see how much the lines interfere with the image and adjust accordingly. :)
pakled posted Tue, 30 November 2004 at 10:08 PM
there's actually a mat out there called 'rippling sand folds'..just don't remember where I got it..
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anahl nathrak uth vas betude doth yel dyenvey..;)
danamo posted Tue, 30 November 2004 at 10:26 PM
Attached Link: http://munkh3ymagnet.nofrag.com/
Then I import the render into the picture section of the terrain filter and blend the dune and the sand ripples together. You can apply smoothing and adjust the height to suit your taste. I wouldn't worry too much about obvious tiling cause you can always add a piece of brush, clump of grass, or a rock to disguise areas that look too uniform or similar. Let me know if you have any questions 'cause I'm not a great tut writer,lol. HTH Dan
shadowdragonlord posted Tue, 30 November 2004 at 11:44 PM
Excactly what I was gonna say... This is definitely a project for the Terrain Editor. No amount of bum mapping will really bring out enugh detail to match your other elements, such as the puzzle... Now, if Bryce had displacement mapping, it would be different! Good luck, can't wait to see your finished product.
bigbadelf posted Wed, 01 December 2004 at 1:19 AM
Thanks, yeah, i'm just working on the ripple pattern and then i'll get a terrain going. I'll check those textures, danamo!
Swade posted Wed, 01 December 2004 at 5:45 AM
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bigbadelf posted Wed, 01 December 2004 at 6:36 AM
Thanks Swade! In the least it's great reference material!! Woohoo!
drawbridgep posted Wed, 01 December 2004 at 8:45 AM