pdxjims opened this issue on Dec 02, 2004 ยท 40 posts
pdxjims posted Thu, 02 December 2004 at 1:05 PM
pdxjims posted Thu, 02 December 2004 at 1:11 PM
ClintH posted Thu, 02 December 2004 at 1:11 PM
This is a real good friend of mine. Looks like they are brothers! LOL Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Staby posted Thu, 02 December 2004 at 1:36 PM
...Bishoen morphs transfered to SP3 Does this mean that this program can transfer morphs from M2 to unimesh characters? Or is there a version of Bishoen for M3? Anyway I'm looking forward to this!
pdxjims posted Thu, 02 December 2004 at 1:39 PM
There's an M3 Bishoen set (that is EXCELLENT). Sorry, It will only transfer morphs between figures that share the same mesh, and right now that means Daz Unimesh figures. However, if someone comes out with a new multi-figure, single mesh type, it should work with them too.
vulcanis posted Thu, 02 December 2004 at 1:44 PM
This is great. January, huh? I suppose I can wait,lol.
pdxjims posted Thu, 02 December 2004 at 1:55 PM
vulcanis posted Thu, 02 December 2004 at 2:02 PM
You need to stop,lol. You're being mean now=)
pdxjims posted Thu, 02 December 2004 at 2:44 PM
Message edited on: 12/02/2004 14:47
randym77 posted Thu, 02 December 2004 at 2:56 PM
Any idea of what the pricing will be?
Ghostofmacbeth posted Thu, 02 December 2004 at 3:05 PM
"Sorry Mac users" :( ... Maybe I can figure out how to use the girlfriends computer enough to use it without tossing it out the window. Doubtful though.
pdxjims posted Thu, 02 December 2004 at 3:14 PM
Don't worry, it won't take all of your Christmas money. It should run you about the same as other morph transfer products, or less. This is a program for the masses, and we WON'T be overpricing it. It'll be less than may nice clothing sets. Look for it to be under the normal price for the Tailor. Remember one thing though, the morphs you make with this set are not distributable. They are for your own private use.
mathman posted Thu, 02 December 2004 at 3:25 PM
Does it work for the Aeon figures ?
pdxjims posted Thu, 02 December 2004 at 5:53 PM
It works with any Unimesh based figure. Aeon, Daz, or something you come up with yourself.
Ghostofmacbeth posted Thu, 02 December 2004 at 7:44 PM
If I were to create the morph it should be distributable though right? That is mostly why I would want it. To be able to make a new creation available on more than one figure.
Xena posted Thu, 02 December 2004 at 7:52 PM
Thinking the same thing GoM. A morph made by yourself is yours to do with as you please. I bet you could probably make injection and removal sets for the cross model setups you make with this program to distribute though <-- guessing of course, but you can legally do that now with Daz morphs. Looking forward to trying it out :D
libernull posted Thu, 02 December 2004 at 8:06 PM
I am really really looking forward to this as well. I hate to assume, so I'll ask - Aiko3 is among the figures that morphs can be transferred to and from, yes?
pdxjims posted Thu, 02 December 2004 at 10:03 PM
Oh yes. Aiko is a Unimesh figure and morphs can ge transfered. Any morph youcreate yourself (not via dial turning) can of course be transfered and distributed. Right now I'm adding a new feature to the program. It will read an entire directory and convert all the morphs in it. So you'll be able to select the Freak's Head Delta directory, and create a complete set of poses in one pass. I'm also working on an object merger option that will take the differenece between two meshes and create a set of FBM's that can be applied to any figure. Hopefully beta testing will start this weekend. I'm working on options now.
mathman posted Fri, 03 December 2004 at 3:11 AM
Jim, Just some clarification, please ..... you say "any morph you create yourself (not via dial turning).." .... does this mean you are referring to INJ/REM morphs ? ... and what if you create a custom morph using another 3D app such as zBrush ? Finally, are you aware that mmogul has just released a very similar app to the R'osity Marketplace ? .... I'm wondering how "Morph Converter" compares ? regards, Andrew
pdxjims posted Fri, 03 December 2004 at 9:39 AM
I saw mmogul's product. It looks pretty nice, and it's a reasonable price. Mine will do all his does, and then some. Dodger and I have been working on this off and on for months, so a little competition isn't going to slow us down (grin). I think we can add value to the mix. Any morph that you have the copyright to, you can of course convert and distribute, but you can't distribute morphs that the copyright is held by another person, or morph that you've created that use one of their morphs. The ones you do in zBrush are fine to convert and distribute though. Also the ones you've done with your own magnets. Jim
LilWolff posted Fri, 03 December 2004 at 3:08 PM
I have a lot of those characters and morphs that were done for them. Would love to be able to mix and match but don't know much about morph channels and so forth. So my question is, how easy is this going to be for the average hobbiest to use?
pdxjims posted Fri, 03 December 2004 at 4:38 PM
It's going to be VERY easy. First, you can transfer the morphs to an existing morph channel, like PBMCC_01. Or, you can name them what you want, and then add the channels you need to the figure you want to use them with. One of the features is a channel add-er. This will come in useful for applying V3 morphs to SP3 all by itself. It might be time to list all features I'm putting into it. 1) Morph conversion for any Unimesh injection morph and morph conversion of whole directories at a time. 2) Morph creation (creating injections) based on two Unimesh object files (makeing a morph of the difference between M3 and the Freak to apply to SP3, for example). 3) Channel insertion of any set of channels from one .cr2 to another. Also selective insertion of channels you'd like to name yourself. The big reason it won't be ready until the end of this month or the first of January is the help and tutorial files I'm doing. On the drawing board for Version 1.1 (free upgrade to 1.0 purchasers) is a Frankenstein generator. It will take up to 5 different objects and .cr2 files, generate a new object and a matching .cr2 file, with joint parameters calculated from the original .cr2 files. So you can create a new figure with 20% David, 20% Seth (Aeon Teen Male), 10% Freak, 40% M3, and 10% V3, giving you a complete custom character. You'll also be able to select the kind of grouping and mapping you'd like to use. The theory and hand testing of this has been done, however it's a lot of code that I'll have to write and test, so I'm shooting for the V1.1 version in early March. One of the best ideas Daz came up with is the Unimesh. I'm trying to create something that will give even a novice user as many options to take their various morphs and characters and create whatever they like. Side note: I've got three items submitted to Daz, and one more I'm finishing up. After that, all my time will be spen finishing up the program and help/tutorials. I have no life, so unless something major comes up, I expect to meet my timelines. Look for Angels for Luke and Laura at Daz VERY soon. I'm hoping the Devil in Her for Aiko, and the Devil in Him for David get released in the next couple of weeks too. That only leaves the Fantasy Set to M3 and the Freak (based on my David Fantasy set, but with new props). Gosh! I'm wordy today!
vulcanis posted Fri, 03 December 2004 at 6:03 PM
Sounds great. Thanks for the extra info.
LilWolff posted Fri, 03 December 2004 at 7:16 PM
Thanks Jim. Really sounds like this is more than worth my waiting for. :-)
hauksdottir posted Sat, 04 December 2004 at 6:24 AM
OK... I think all the Poser 5 family shares the same head mesh (at least) since they can all be used in the face room. I know that morphs have been transferred between members before, but it is a bit laborious. Given that there are so few morph packages for them, being able to augment would fill a much greater need than giving V3 or even M3 and David more morphs. How hard would it be to add the Poser family as a suite? Do the morphs HAVE to be inj/rem? Some of us hate that entire idea. Carolly
Staby posted Mon, 24 January 2005 at 5:36 AM
Any update on the release date? And just curious... will this work between figures developed from M1 mesh (M1/2, Stephanie 2, Aiko 2, Grim, Gorilla)?
pdxjims posted Mon, 24 January 2005 at 5:48 AM
I got a bit sidetracked with Vittorio, and ran into one problem with the program. The program problem was copying new channels from one .cr2 file to another. I'm getting an extra line when copying channel information for every line I write. I'm working on the fix now. The program should be finished in the next day or so, and going out to beta testers. Speaking of which... anyone interested in beta testing? Side note to Carolly: I've got a Don Improved on my to-do list. If I can stay healthy enough to finish I'll send you the WIP soon.
Xena posted Mon, 24 January 2005 at 5:56 AM
Still here ready, willing and able :)
hauksdottir posted Mon, 24 January 2005 at 6:00 AM
Don't get sick! Better to rest, sleep, drink orange juice, pet the cats/dogs/ferrets/mongeese and take a walk to stretch the legs as well as mind. We can wait. An improved Don would be way cool, but we can wait. Carolly
Staby posted Mon, 24 January 2005 at 6:16 AM
Thanks for the replay. I would be interested in beta testing it. Never done beta testing before though, so it would be a new experience.
randym77 posted Mon, 24 January 2005 at 6:19 AM
I'll beta-test, if you need someone who can't figure out Morph Manager for love or money. :-)
And how does this compare UMT?
pdxjims posted Mon, 24 January 2005 at 7:44 AM
UMT is a very comperable product, and MMogul is doing some additions to it. Mine (and Dodger's) will not only do simple morph conversion, but also do whole directory conversion, generation of morphs from between two objects, and updaing a .cr2 file for adding new channels (this is the current hangup in the program). To be honest. MMogul released a good product before I had mine done, so I've got to add more to mine (another reason for the delay). He's got a good product out there, and he's making it better. So I've got to go a step further. As a few of you know, Dodger developed a number of PERL scripts for object, morph, and .cr2 manipulation. I'm evaluating them all for inclusion in the final program. This is becoming more and more a character development tool in addition to simple morph conversion. It does have a large footprint because of the methods I'm using, but it should be VERY worthwhile to everyone. It'd help if I could stop getting sick and had a pause from a few rush jobs I've been doing. Whew Daz has been keeping me busy with Freebies lately. Side note: how do people like the Operating Room freebie at Daz this week?
vulcanis posted Mon, 24 January 2005 at 11:54 AM
I'd be more than happy to beta-test for you. I've been eagerly awaiting your new ap, since you first mentioned it .... many things I want to try, lol. I'll let you know about the operating room, just now downloading it. Thanks for it, BTW=)
Capt_Nemo posted Mon, 07 February 2005 at 4:55 PM
I'd also like to beta test.
pdxjims posted Mon, 07 February 2005 at 5:04 PM
Capt, I'm way beyond beta testing, now. Vittorio has been submitted and is waiting for review.
LilWolff posted Mon, 07 February 2005 at 7:13 PM
Been watching for this. Be sure to tell us where and when so I can take a look, and see if is still, with added features, "going to be VERY easy." :-)
Staby posted Tue, 14 June 2005 at 3:27 AM
Hi, this thread has been quiet for a while... Do you have an update on the release of this program? Thanks
vulcanis posted Mon, 26 September 2005 at 6:59 PM
I'd like to ditto Staby. I know it has been a while now, but I'm still very interested in an application such as this.
Staby posted Fri, 02 December 2005 at 4:54 PM
Any news?
wrpspeed posted Sat, 03 December 2005 at 12:24 AM
Jim, if you can transfer davids muscles onto michael 3, would that fix his funny look?