clyde236 opened this issue on Dec 09, 2004 ยท 7 posts
clyde236 posted Thu, 09 December 2004 at 2:58 AM
RodsArt posted Thu, 09 December 2004 at 3:35 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=371364&Start=37&Artist=Rochr&ByArtist=Yes
The scene itself looks good. My suggestion would be some sort of noise on the white marble, it seems a bit crisp. Check out this scene of Rochrs. You may not want as heavy a bump map, yet some noise will look less cartoonish. ICM___
Ockham's razor- It's that simple
pogmahone posted Thu, 09 December 2004 at 3:42 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1933940
Couple of things that strike me instantly... The texture on the wall is unconvincing - it's way too busy and the bump is too visible IMO as for the stone floor, wonder if it would be worth trying something like duplicating it, flattening it a lot, then raising it a tiny bit on the Y axis and putting a water mat on it? I've seen very good tutorials, I think Hytheshade(sp?) had one. Attached link is a thread about rainMessage edited on: 12/09/2004 03:44
clyde236 posted Thu, 09 December 2004 at 4:17 AM
Hi All, Thanks for the tips. The scene by Rochrs is fantastic, although a bit too grainy for me, but the lighting is incredible and the image is just so impressive, gives me goosebumps! I use the standard Bryce materials in the scene with some modification. The walls are a bit heavy on the bump side, I rendered them with Antialiasing turned off because they looked too muddy when it was turned on. The columns and white arches are actually the beach sand texture with the color changed. I could boost the bump on those a bit. Ummm, the floor on my scene is made with a picture map. What I did was make a square of the floor using rounded cubes in Bryce 5. I knew having so many in the scene would overload it, (there are already quite a few objects in the scene and I am always afraid of the dreaded "Bryce is out of memory" error. So I opened a new scene in Bryce, laid out the rounded cubes to make a square pattern-- like a tile-- and took a picture from the top view. Then I brought it into the cloister scene as a 2-D plane-- several of them. Since the image was square, it had to be tiled. I couldn't get the image to tile on a long rectangle. Bryce just stretched it out to fit the dimensions of the rectangle. I thought I could make it tile-- I've seen it done I think. But the 2-D planes worked to get the pattern. Anyway, is there a way to take a picture and use it as a bump map? I tried with this one, but nothing happened. I wonder if I used volumetric lighting and rendering if that would help the image look better? I avoid the volumetric world because it takes so long to render. Do you think it would improve things much? I've never been really clear when it is useful except when trying to show light rays. I have to admit, I have no patience with rendering (I want to see my picture!) so I do tend to shortcut wherver possible. Thanks!
judyk posted Thu, 09 December 2004 at 9:43 AM
judyk posted Thu, 09 December 2004 at 10:17 AM
PS: there are only 3 terrains used in the above image. If you want to use this technique but memory is a problem, try saving space elsewhere, for instance render your tree (or the whole background part of your image) separately and merge them in photoshop. Re the atmospherics, volumetric world isn't likely to help as it will just lighten your picture. I'd be inclined to up the haze a bit and then play around with the sky settings (sky dome colour, sun colour, etc) until you get the effect you want.
pogmahone posted Thu, 09 December 2004 at 10:34 AM
**This pic was done in about 2 minutes using a photo of some cobblestones. ** lol - but was it done with three clicks? ;^)