Forum: Poser - OFFICIAL


Subject: How do I get a chrome effect?

kagem opened this issue on Dec 18, 2000 ยท 11 posts


kagem posted Mon, 18 December 2000 at 9:13 AM

I'm pretty much a 3d newbie and I was wondering how do I go about getting a chrome effect? Like for swords and other metals. Do I have to make a Reflection map, or can I just make it by the material controls. Also I'm trying to achieve something like this: http://www.hardcoregaming.com/vf3/images/top-pic1.gif How would I go about making the features, like the nose and eyes, a bit less prominent and look more robotish. Thanks for any help!


ScottA posted Mon, 18 December 2000 at 10:15 AM

Attached Link: http://www.gwz.org/propsguild/

You mean chrome like this? JeffH. posted a few chrome shaders to the Props guild. That's what I used. ScottA

thgeisel posted Mon, 18 December 2000 at 10:18 AM

There were some chromereflektionmaps in poser free stuff about 3 month ago


JeffH posted Mon, 18 December 2000 at 10:20 AM

I'm assuming you mean chrome in Poser4? Set the material color to Black, Highlight to White, then in the Reflection map section load a small pic of blue sky scene. Almost anything will do, beach, mountains, desert, as long as it has a blue sky and maybe a few white clouds floating by. -JH.


JeffH posted Mon, 18 December 2000 at 10:21 AM

The PropsGuild is down with bandwidth toubles the last I heard.


kagem posted Mon, 18 December 2000 at 10:39 AM

Thanks everyone that's exactly what I wanted. Thank you so much!


polartech posted Mon, 18 December 2000 at 2:57 PM

Ambient colour black; Reflective colour white; Multiply through Lights and Object Colour unchecked. A yellow-ish ref map gives a gold metallic look...

kagem posted Mon, 18 December 2000 at 6:15 PM

wow, very nice. Is there anyway to have items in the scene reflect onto the chrome surfaces automatically? or can that only be done with reflection maps?


D0GG0D posted Mon, 18 December 2000 at 7:38 PM

Heck with the texture, how do I get the helmet.


JeffH posted Tue, 19 December 2000 at 5:35 AM

Render a pic of your scene with a wide angle lens minus the OBJ that will be chrome, flip it, then use that as a reflection map. Experiment with it.


kagem posted Tue, 19 December 2000 at 11:28 AM

Great, thanks for the help Jeffh, really appreciate it.