![](https://live.cdn.renderosity.com/forum/_legacy/file_155207.jpg)
I just downloaded Arduino's new Victoria WG-RMT package and had a strange experience. I loaded up my Tiziana figure and per the instructions, applied the textures, used the included REM morph to remove the Tiziana morphs and then injected the WG-RMT morphs. I was admiring Tizzie's new figure when I noticed that her feet were now slightly below ground level and her ankles looked a little odd. When I grabbed her hip (gently, of course) and moved her, things got really strange as in the included image. I tried different figures, Tiziana 4 Tiziana, Tiziana 4 Vicky, Vicky, all with the same result. After many anxious moments contemplating the orthopedist bills, I finally discovered the problem. If I INJect the morph with IK turned on this is the result. REMoving the morph or turning off IK doesn't fix it--in fact, the morph turns it off. When I turn IK off before doing the injecting, everything works fine and she is beautiful. I can turn IK back on after the injection and the problem doesn't occur. I don't have any of the Mil 3 figures so my experience with morph injection is limited. Is this what usually happens? I've seen recommendations to turn IK off before applying normal poses but leaving it on doesn't cause this kind of disaster. Since most figures seem to load with IK on by default, I can see how it would cause many a dilemma. At any rate, since IESpell seems to think that Tiziana should be Tiajuana, at least I have an image idea :-)
"Democracy is a pathetic
belief in the collective wisdom of individual ignorance." - H. L.
Mencken