Forum: Blender


Subject: Gallery post

JuniorWelterweight opened this issue on Dec 13, 2004 ยท 8 posts


JuniorWelterweight posted Mon, 13 December 2004 at 2:44 PM

If we had a gallery I'd post this there (with no comments or ranking). I wanted to figure out the texturing methods so I made the wall, floor, table and globe using Rhino. The other stuff I had laying around (also Rhino). It was rendered in YafRay. I discovered that Blender does better Importing .vrml than .dxf. Maybe thats why its on the top of the list of choices. The light in YafRay was not bright enough. I know there are other ways to deal with this but for now what I did was select the light and duplicate it at the same location twice. One of them I turned off the shadows. Just another training aid. I'm going to reuse this as I learn Global Illumination so you'll be seeing it again.

ysvry posted Mon, 13 December 2004 at 2:50 PM

this looks very good how long did it render? and why add a second lamp instead of upping the enery of the lamp?

for some free stuff i made
and for almost daily fotos


JuniorWelterweight posted Mon, 13 December 2004 at 3:02 PM

The original image size was 1280x960 and I'd say it took one to two hours. I wasn't paying attention as I just started the render and went and did some other things. There are three lamps all set to the highest setting. For some reason YafRay needs more light .There is a setting for exposure and one for emitting power but I didn't want to figure these out for this, so I just added lights.


Draven931 posted Mon, 13 December 2004 at 4:09 PM

thats still a great image the low lighting gives a nice late in the evening effect


solt posted Wed, 15 December 2004 at 2:18 AM

nice image but a bit too dark... try the gamma and exposure option of yafray to make it more brigt.


fls13 posted Thu, 16 December 2004 at 1:15 AM

The darkness is an easy fix in your photo app. I'd like to know how you did it. Can you do a screen dump of your light setup and settings? I can't get a decent render out of Yafray, getting better results with Blender's internal renderer with the ambient occlusion function.


JuniorWelterweight posted Sat, 18 December 2004 at 1:58 PM

I'm away from home and using a public library computer so I can't screen shot anything. 3 Lamps Lamp-Energy 10-white light rgb all 1.0-Dist 650 (about 12 feet away from wall) YafRay shadows and photons: Ray Shado---sample 16 (one light no shadows selected) radius 14 Yafray: deselect XLM exp 1.00 No GI


fls13 posted Sat, 18 December 2004 at 2:32 PM

Interesting. I'll give it a whirl and hope for the best. Get home soon. I like Yafray's potential and need your help. :O)