DawnStar opened this issue on Dec 17, 2004 ยท 14 posts
DawnStar posted Fri, 17 December 2004 at 4:30 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=837070&Start=1&Sectionid=2&filter_genre_id=0&WhatsNe
Hi everyone.While I have been an avid lurker in this forum for several years, I have never posted one of my Bryce images here.
This time, however, I would like some knowledgeable opinions. Is it good? Is it bad? What could be done to make it better?
RodsArt posted Fri, 17 December 2004 at 4:58 PM
Good perspective, textures, and the sky is really cool. Small details you'll pick up as you go along, like the plants. Also your cable thingy doesn't look attached. Nice work for your first posting. Keep at it. Oh yes... Welcome DawnStar!! ICM
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Ockham's razor- It's that simple
DawnStar posted Fri, 17 December 2004 at 5:05 PM
Ahh. It's not my first Bryce image posted in R'osity, but rather the fisrt one I've put in this forum for opinions. Thanks for the Welcome though :)
draculaz posted Fri, 17 December 2004 at 5:05 PM
i think it's pretty unique and a good start, i'd work a bit more on the textures and perhaps a smoother transmission in terms of scale. for some reason it almost as if it's a toy town. you need to add more details to the scene I think, smaller things that grow larger as they come closer to the camera. otherwise cool idea, and the sky has a very surrealistic look to it :) drac
RobertJ posted Fri, 17 December 2004 at 5:08 PM
Looking forward to see more of your work, your clouds are top, the lighting is good, only the cable seems a bit odd and the black circles around the windows are a bit to black. But overal a very good picture to start with at renderosity.
Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.
DawnStar posted Fri, 17 December 2004 at 5:10 PM
ICM...yeah, that cable does look funny now that you mention it. Drac...I will try to work on adding more details. I'm not sure how to improve on the textures though.
Claymor posted Fri, 17 December 2004 at 5:11 PM
I agree with drac on scale...I think you'd improve the image if you put a known object..most obviously a person but if you don't have access to poser then that is tough...in the scene which would immediately let the viewer know the scale of these things. The fountain is cool and the clouds are excellent.
DawnStar posted Fri, 17 December 2004 at 5:16 PM
A known object! Of course! Why didn't I think of that? Thanks. I love getting all these suggestions and advice. :) I do have Poser, but I'd rather paint a person in in post work than import Vicky into a nice Bryce render. :)
Claymor posted Fri, 17 December 2004 at 5:17 PM
Example: On the right you have what looks like some weeds I'd anticipate to be about 3 ft tall at the most. Then you have structures on the left that look about the same height if not shorter. Dog houses? That would put the structure in the middle at around 6 ft-ish. But...if all of a sudden you added a human model that would fit into the smallest structure..the others would suddenly appear to be huge. Make sense?
CorwinRathe posted Fri, 17 December 2004 at 7:07 PM
You could use DAZ|Studio over at www.daz3d.com for using a poser figure. It's free to use and does comes with some free content to use. It is a beta program but that last release has gotten very stable.
FuzzyShadows posted Sat, 18 December 2004 at 12:54 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=538503&Artist=sbleci&Start=1&ByArtist=Yes
Very imaginative work. I'm in love with those clouds. Excellent work. I'm not sure I like the domed structure in the very middle. Seems to be out of place, or blocking the view in some way? Maybe a different structure, but not as tall. I'd agree with the texture comments as well. The link I've included points to one of sbleci's best texture works. There are many ways to break up textures, so they aren't so repetitive... giving a scene much more character. Casting shadows onto textures, varying bump scales, dark and light contrast from such things as shadows or even color (water stains for example) really help give your image uniqueness. Notice how sbleci uses the same basic texture for all the dwellings... however, by his use of light, bump, vegetaion, and atmospheric effects, one could never call the textures repetitive. Other than that, you've done an outstanding job. I'd love to see your technique on drawing those clouds too! PS. I know I just about broke every grammar rule known to man, but I tend to type free form lol.DawnStar posted Sat, 18 December 2004 at 1:22 AM
Claymor...yes, that makes perfect sense. Thanks for the example. :) Fuzzyshadows... Thanks for the sblici example. I love his work. I doubt I'll ever get that good, but, hey, it's something to aim for. :) About the clouds...I used a Bryce sky, took it into Photoshop, added white at 50 pecent opacity where I wanted the lighter parts of the clouds and then used the smudge tool,set to hard, at 86 percent opacity to push the white around into cloud shapes. It's easy...try it. :)
pogmahone posted Sat, 18 December 2004 at 2:26 AM
I love the painterly quality of the clouds, but they don't seem to gel with the foreground of the picture - things are too sharp and 3d there, in contrast to the clouds. Don't know how to get round that. Re scale, the tree in the background is dominating the scale, shrinking everything down, ditto for the weeds. Maybe if you added a tiny doorway to one of the structures, with a path/road leading to it, or if the roads are supposed to be buried under drifting sand (?) maybe a grand stairway leading up to a doorway tjat's a bit above the ground? Good suggestion in previous post, add a tree in the foreground to give a sense of scale.
lordstormdragon posted Sun, 19 December 2004 at 11:13 AM
I think it's looking pretty good! I love the clouds, as well. I think that some dusty atmospherics, or haze in the foreground, or small dust clouds, would really add to the sense of storminess or something. And a few more plants... Other than that, I think it's just fine!