Singular3D opened this issue on Dec 21, 2004 ยท 6 posts
Singular3D posted Tue, 21 December 2004 at 4:42 AM
Hi, I'm sure this question has been around here before, but I didn't find fully satisfying answers yet. Seeing the real skin shader, I got an idea how powerful this material room is. I read the P5 manuel and I am totally confused by the amount of options you have. So what I'm searching for is not a mere tutorial but also some kind of best practice report. I simply need as much examples as possible (water, rocks, wood,...). Bought already the real skin shader, but there is much more to explore. Any hint is appreciated. Thanks a lot - Singular3D