Robo2010 opened this issue on Dec 21, 2004 ยท 30 posts
Robo2010 posted Tue, 21 December 2004 at 1:09 PM
Robo2010 posted Tue, 21 December 2004 at 1:11 PM
Robo2010 posted Tue, 21 December 2004 at 1:13 PM
Message edited on: 12/21/2004 13:25
Robo2010 posted Tue, 21 December 2004 at 2:12 PM
xantor posted Tue, 21 December 2004 at 6:25 PM
Most 3d programs have a "distance limit" If you put an object outside the "universe" it wont be rendered. I would still expect at least part of the runway to be rendered in the second picture. Are you sure the camera angle is right in the second picture? It might not be pointing at the runway.
xantor posted Tue, 21 December 2004 at 6:27 PM
I would try doing the second picture again, but loading a figure in and leaving that in the default position and render this.
Robo2010 posted Tue, 21 December 2004 at 6:36 PM
Yeah..I did three times to be sure. Those objects are not outside of the Poser universe. Only X-Trans, nothing else. I will try again.
Robo2010 posted Tue, 21 December 2004 at 6:40 PM
Made me wonder after that render. Because I am making this scene (Airport), and it is going to be large and Cam views will be important for zooming in and out. How large can a scene be? I guess not a city.
xantor posted Tue, 21 December 2004 at 6:40 PM
It is strange, I havent seen this happen with any figures or props, even the stuff I made myself.
Robo2010 posted Tue, 21 December 2004 at 6:44 PM
Oh one of the F-16's are in Default trans (0,0,0), One that vicky is in.
Robo2010 posted Tue, 21 December 2004 at 9:18 PM
The more I analyze this, I am coming to a conclusion (Possibly). That their is something very wrong with the Orbit Dials. The dolly dials function ok, like X, Y, and Z. But when you use the Orbit Dials...for example "Y-Orbit Dial"..the Orbit cam is rotating on the X axis, and the X-orbit dial is rotating on the X axis. Shouldn't that be the other way around. Xorbit on X-Axis and Yorbit on the Y-Axis? The Zorbit is doing its job. I also looked at the angle I am looking at. ,0,0,0 to be sure of this. The highest the cam can go befor renders are not being seen (props, characters) is 8700 for me. That is DollyZ at 8700 like in image above. (Ummm..even that isn't right.) Post #1, and not 15000. Gosh..no football field for poser.
Robo2010 posted Tue, 21 December 2004 at 9:27 PM
xantor posted Tue, 21 December 2004 at 9:37 PM
You could probably get round the camera limitations by scaling everything in the scene down to a smaller size.
Robo2010 posted Tue, 21 December 2004 at 9:51 PM
Robo2010 posted Tue, 21 December 2004 at 9:53 PM
xantor posted Wed, 22 December 2004 at 12:56 AM
It might be something to do with the amount of memory that poser can use, making the window smaller could use less memory and make the screen render properly. You could try a render of size 320x240 to test my theory, if it renders properly then my idea might be right.
Robo2010 posted Wed, 22 December 2004 at 1:08 AM
I have 2GB DDram (Duel Channel at 400mhz "PC3200"), AMD 3200XP+, 128mb Ati Radeon 9600xt Video Card, 80GB HD 7200RPM and ready to install a 160GB HD 7200RPM, and poser runs like I have a Amd 750mhz, 512mb ram. Only none of this "low on memory error." message. Actually..a quote from a Curious Labs Email "As for a patch, assuming that the issues you're mentioning stem from our reliance on legacy code, then releasing a patch won't fix those issues. What would ultimately be needed would be for us to rewrite a lot of our underlying code, which frankly is not going to happen any time soon as we simply don't have the resources (look at how long it took Adobe to fully Carbonize Photoshop- Apple had Mac OS X out for over a year before Adobe got a Carbonized version of Photoshop out the door, and they have far more resources than we do.) Additionally, radically rewriting Poser to take full advantage of current OS and processor features risks stranding users of earlier systems; we've done this to a certain extent in the Mac version of P5, but we don't want to abandon too many of our Windows users." :-( I will try what you wrote tomorrow. A quick one.
xantor posted Wed, 22 December 2004 at 1:21 AM
That was what I meant by "the memory poser can use" if it can only use a certain amount of memory then any extra you have is not much use.
ynsaen posted Wed, 22 December 2004 at 7:53 AM
Just as a side note. The orbit camera dials are 360 degree rotations around the focal point. They "orbit" the object. That is, they circle around the point of origin. an orbit of 15,000 is an awful lot of circles. Trans dials affect the distance from the focal point.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Robo2010 posted Wed, 22 December 2004 at 9:40 AM
Robo2010 posted Wed, 22 December 2004 at 9:43 AM
Message edited on: 12/22/2004 09:44
Robo2010 posted Wed, 22 December 2004 at 9:46 AM
Test 2
Message edited on: 12/22/2004 09:48
Robo2010 posted Wed, 22 December 2004 at 9:47 AM
Robo2010 posted Wed, 22 December 2004 at 10:05 AM
Robo2010 posted Wed, 22 December 2004 at 10:18 AM
Oh darn. Forgetting I am using flat screen monitor set at 1280x1024. The images to large in scale. I am unable to redo (Fix) Or I would have to delete my posts. This is why I prefer other type of forum.
Robo2010 posted Wed, 22 December 2004 at 10:24 AM
Robo2010 posted Wed, 22 December 2004 at 10:26 AM
ronstuff posted Sat, 25 December 2004 at 4:43 PM
ronstuff posted Sat, 25 December 2004 at 4:53 PM
Robo2010 posted Sat, 25 December 2004 at 5:14 PM
That is an awesome terrain. Good awesome Cam work (Views). Good stuff on this thread.