LindaB opened this issue on Dec 22, 2004 ยท 5 posts
LindaB posted Wed, 22 December 2004 at 1:26 PM
richardson posted Wed, 22 December 2004 at 2:06 PM
I don't really know the exact fix here, but you can easily cut the texture scale in half (U&V scale) and add quite a bit of bump to break it up. The lightest taupe grey would help bring it into the tonal range, too imho
PapaBlueMarlin posted Wed, 22 December 2004 at 11:28 PM
Did you make sure to antialias your P4 render? I would send an IM to the author of the set explaining your problem and asking for help.
greetinx posted Thu, 23 December 2004 at 3:33 AM
Have you unchecked smooth polygons in the render options ? I have this problem sometimes with certain lighting and camera angles.
LindaB posted Thu, 23 December 2004 at 12:54 PM
Thanks for your help. I think the problem had something to do with my settings for the bump in P5. Once I set the bump back to the default setting, the pixelation was gone. The bump looked better with the settings I had, but I had to change them back to default to get rid of the pixelation. Thanks to all who took time to reply. Linda B