Forum: Bryce


Subject: Help- with Photos as Textures

clyde236 opened this issue on Dec 22, 2004 ยท 7 posts


clyde236 posted Wed, 22 December 2004 at 2:41 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=839831&Start=1&Artist=clyde236

Hi All,

I posted an image of a Cloister in my gallery and one comment that comes up is that I used Bryce 5 textures and commentors feel a phototexture would be more effective. The image is at:

http://www.renderosity.com/viewed.ez?galleryid=839831&Start=1&Artist=clyde236

I agree and would like to use phototextures.

Here's my problem/question.

  1. When I apply a photo as texture, Bryce scales it to fit the shape and size of the object. For example, I have a photo that is square in shape applied to a rectangular object. Bryce stretches it and scales it to the object.

It didn't used to do this, but no matteer what I try (repeat tiling, scale tiling, altering the image size in the texture editor) I wind up with the stretch factor-- making the photo useless. I must have got something wrong here, but I can't figure it out. I have tried parametric, parametric scaled and so on with this in object and world space.

As I recall, I have been able to make a photo tile in the past, but I can't remember how I got it to work.

Any tips or tutorials out there?

  1. When I DID get a photo to tile, I noticed that tiling a photo runs into the problem of tile edging not aligning, so it is very clear that the surface is using a repeating pattern. There's a trick to making a photo so this doesn't occur. I think I saw a tut some time ago about this one also, but I can't find it now.

Anyone got any leads on this? I've got about 300 photo textures (you know that a lot come on the Bryce 5 disc-- don't you-- there are a lot of goodies packed into the disc) from various programs besides just Bryce but they have this tiling problem.

Thanks for any help you can provide!

Message edited on: 12/22/2004 14:42