Forum: Poser - OFFICIAL


Subject: "Flicker" (and the TOS word that is aliterative with it)

operaguy opened this issue on Dec 22, 2004 ยท 21 posts


operaguy posted Wed, 22 December 2004 at 4:05 PM

I am getting a "flicker" effect in animation. I've got to solve this problem.

I began this topic in another thread, here.

I took aim at some of the suggestions in prior posts, namely:

  1. Added two low-intensity white infinite lights to the set, positioned to reduce shadows on the face.
  2. Boosted the SIZE of the shadow map for all three lights to 512
  3. Made sure 'animation' was off on all three lights.
  4. Turned off displacement mapping in render settings
  5. Uninstalled RealPlayer(!)

I am using "Depth Map Shadows" (not raytracing) with Shadow Blur Radius set to '2' and Shadow Min Bias set to .8 (i have not played with those settings yet)

Actually, if possible, I need to solve this problem without resorting to blasting the face with light, if it's a shadow problem...sometimes I need characters moving in semi-darkness, maybe with only one dim lightsource. Anyway, adding the two 'fill' lights in this scene did not remove the flickering. You can see the "flicker" under the left eye alongside the nose, and at the left ear. No morphs animated in the face (to eliminate that variable), just the head movement.

I am clueless, any wisdom or help welcome.

The movie clip (Quicktime) opens in new windows:
Hi-Res and size, 5MB here.
Smaller size, 550K, here.

My settings:
here. here.

Thanks,
::::: Opera :::::

Message edited on: 12/22/2004 16:07

Message edited on: 12/22/2004 16:11