drawbridgep opened this issue on Dec 23, 2004 · 30 posts
drawbridgep posted Thu, 23 December 2004 at 2:29 PM
This is a very early wip. Pretty much everything is gonna change, especially the lighting. The red tubes will be glass, but they are solid to speed up my test renders.
pogmahone posted Thu, 23 December 2004 at 2:44 PM
I'm kinda wondering how random the people have to be...... rather than a few random people dotted round, what about a herd of very similar people all moving in the same direction, jammed up close together? Like when you're shuffling in a huge crowd to get on a big boat?
Kemal posted Thu, 23 December 2004 at 2:45 PM
I recently found some low poly 3d ppl just for that purpose, IM me with your e-mail, i'll send it to ya ! :D P.S. I got 6 different characters !
drawbridgep posted Thu, 23 December 2004 at 2:47 PM
Pog, I'm figuring not really a crowd. More a mingling of people going about their business as the cruiser makes it's way into the dock. Thanks Kemal.
Kemal posted Thu, 23 December 2004 at 2:54 PM
E-mail sent :D Hope U like them, tested only one of them, but they should be fine ! :D
Hythshade posted Thu, 23 December 2004 at 3:11 PM
Both azl, and Lordswarrior sell a crowd generator in the Marketplace. Otherwise you can just use maybe 5-6 different people, and make alpha maps of them, import them to Bryce, and multi-replicate. At that distance, you really don't need them to be all that detailed.
Quest posted Thu, 23 December 2004 at 3:14 PM
Drawbridgep, a short while ago someone here posted the link for a small program called Grass3d. Well on that site they have a small free program called scatter for use in creating clones of objects and scattering them within a prescribed area. I personally have not tried the program but it sounds like its something that may come in handy for your project.
The primary use of Scatter is to clone objects and scatter the clones over a defined area and space. You can finetune the manner the objects get cloned and scattered such as variable size, orientation, and grouping. For example, if you have a few 3D models of ducks (in .obj format), you can use Scatter to create a colony of ducks. The outcome of Scatter is a .obj file that contains all the clones. You can then import that .obj file to most 3D applications for rendering.
Heres the description page:
And heres the download page:
And heres the home page, there are other free programs here:
If you try it, let me know if its any good.
drawbridgep posted Thu, 23 December 2004 at 3:15 PM
hythshade, thanks. I was up with you until you said sell :-) I may be lazy, but I'm also cheap. :-) Kemal, two of the girls see to work. The rest are a little weird. But might be good enough for what I need. Thanks.
drawbridgep posted Thu, 23 December 2004 at 3:16 PM
Quest Now that sounds very interesting. I'll check it out and get back to you.
Kemal posted Thu, 23 December 2004 at 3:18 PM
Good idea quest, dunno how it works with models consisting more then one meshes, i guess, same parts go in the same groups, fish school on my latest render was created with it ! :D
Kemal posted Thu, 23 December 2004 at 3:25 PM
Hmmm, just tested them all, men figures are bad, 3 female ones are fine on my side, one has a little extra polys on the bottom, but editable in wings ! :D I'll do some more research and see what I can come up with ! ;0)
drawbridgep posted Thu, 23 December 2004 at 3:33 PM
I'm thinking this space station may be manned by amazons. maybe cloned amazons, so that kinda works. :-)
Hythshade posted Thu, 23 December 2004 at 3:34 PM
(qoute) hythshade, thanks. I was up with you until you said sell I may be lazy, but I'm also cheap. :-) lol drawbridgep I can definitely respect that ;-)
Kemal posted Thu, 23 December 2004 at 5:00 PM
Attached Link: http://www.3dm-mc.com/modelsbank/index.php
Hey, Phil, finally found website I downloaded it from, here is the link ! :DBecSchm posted Thu, 23 December 2004 at 5:37 PM
http://home.clara.net/geralday/newsite/choice.htm - geralday specializes in free low res models. There's both lo-res females, and males ("John")
Claymor posted Thu, 23 December 2004 at 5:57 PM
Um, quest...I think you can do that right in Bryce...import .obj, create multiple copies, select all, randomize...either 2d or 3d size, rotate, all that...don't think ya need scatter. But scatter WOULD let me re-use crowd more easily though...hmmm
danamo posted Thu, 23 December 2004 at 6:03 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=741509&Start=1&Artist=macmondo&ByArtist=Yes
Macmondo made some dandy low-poly(less than 400 each) people that he uses in his scenes. He made them in Wings, so maybe you could make something similar.Claymor posted Thu, 23 December 2004 at 6:33 PM
Phil, Let me know if you find anything. I am in the midst of making some low poly crowd people for a scene that requires something to similar to what I think you're after. If you wind up empty handed I'll send over some of my people. :)
Mahray posted Thu, 23 December 2004 at 6:48 PM
You can also make .... go like this . . . . Or even: . . . . Can anyone tell I haven't had enough sleep?
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Baument posted Thu, 23 December 2004 at 6:54 PM
If you'll forgive the shameless plug, Meshes 4 (available on our Combo CD) is made just for this. www.baument.com (check out the products page, Meshes 4 preview.....)
wheatpenny posted Thu, 23 December 2004 at 7:49 PM Site Admin
Yeah, I just bought that CD. Definitely a great investment. In one render I used several of those lo-res people to fill a bus...
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tjohn posted Fri, 24 December 2004 at 12:55 AM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
drawbridgep posted Fri, 24 December 2004 at 1:02 AM
pogmahone posted Fri, 24 December 2004 at 1:44 AM
3 female ones .....one has a little extra polys on the bottom
sadly, quite common ;^)
**two of the girls see to work. The rest are a little weird. **
so you're not an equal opportunities employer, then?
I made a lopoly figure walk-thru some time ago, that might be useful - it's a bit dicky in spots, I seem to remember making a complete hash of the face, and the modelling is generally a bit amateurish, but you could make one lo-poly figure in roughly the same way, then bring into Poser, animate it, stop the animation at various points, export the obj of that pose, and change the material for the clothes in Bryce itself. That way you could easy-peasy make ten or twenty basic figures, then just replicate them round all over the place. Another thing - nowadays I'd move the reference image way out on the X and Z planes, and work in ortho, rather than positioning them in the centre. Anyway, it's just a thought, as it's always useful to be able to make your own lopoly figures, not have to rely on finding what you need.
Note to self: Must re-do that how-to now that I can use Wings a bit better lol
Message edited on: 12/24/2004 01:49
danamo posted Fri, 24 December 2004 at 1:50 AM
Wow, Phil! Onslow is my hero too!
orbital posted Fri, 24 December 2004 at 4:05 AM
I import a few different poser peeps, then plop render them as I move them about the scene. This helps to keep file sizes down.
pogmahone posted Fri, 24 December 2004 at 4:49 AM
great idea! and that way you'd get shadows 'n everything...
Gog posted Fri, 24 December 2004 at 6:00 AM
For distant figures use 2d planes, intermediate use Bryceman!, that'll keep the poly count down. (maybe you could sneak the odd robot in there too :) )
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bandolin posted Fri, 24 December 2004 at 8:34 AM
So, I take it all you people have finished your holiday shopping...
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drawbridgep posted Fri, 24 December 2004 at 5:01 PM