Forum: Poser Technical


Subject: Poser Model Editor

grnbriar opened this issue on Dec 23, 2004 ยท 11 posts


grnbriar posted Thu, 23 December 2004 at 10:07 PM

My pet project for the last year has been a Poser compatible 3D editor. It's currently called ToolBox and supports the full Poser mesh and joint system so all joints move the same as in Poser (a two year project), complete with joint bulges. You can do a complete Poser rigging in ToolBox with joint angles, spherical falloff matrices, etc. Also import a fully rigged skeleton from one mesh to another and then tweak it. Supports Poser surfaces, parts and textures, morphs, skeleton and joint system, conforming, multiple figures and props in a file. It's an OpenGL tool, currently on Windows XP, includes real time on screen transparency. And real time motion when dollying the camera or posing the figure - no Bounding Boxes as the figure bends! Imports and EXPORTS cr2, obj, pp2, pz2(including Mimic), fc2 and exports INJ/REM files for morphs. Also imports and exports bvh animations. I believe it is the first editor that writes directly back to Poser file formats and the Poser directories. Hit export, go to Poser, test. Since my mesh editor will never match big time commercial ones, I import and export obj to C4D, LW and Maya so you can import meshes created in those apps and then convert them to a Poser model in ToolBox and then export direct to Poser. My goal was a tool that would let you either create a mesh from scratch or import a mesh from your favorite 3D app, and then finish it into a Poser prop or boned figure and export it directly to Poser format. It easily adds or edits morphs on a figure by converting them to a seperate object that can be edited and then put back as a new morph. I have a non-saving demo available, so you can play with how the models move. You can also download the complete manual from the ToolBox page of my site (6M+). www.GreenbriarStudio.com/3D I'm working on a film project at the moment, but I keep development going along on ToolBox. Finishing dynamic long hair at the moment, will have some demo animations soon. It is slow, but very realistic and works with very long hair. Actual geometry hair you can 'perm'. (Final Fantasy hair fan - I don't care if it is slow as long as I can do it). David