beos53 opened this issue on Dec 24, 2004 ยท 10 posts
beos53 posted Fri, 24 December 2004 at 2:52 AM
On Bri I used Face-Off tutorial on the real skin shader (which I will never do again (I will buy the program for it)). I redid everything 4 times till I finally got it correct. I kept missing stuff (that was right there in the tutorial). I skip around too much I guess.
Well anyway I am still having a problem with the original texture I made (getting the front colors(shading)to line up good with the back)
By using Face_Off tutorial, how does she look ?
any comments will be most welcome
Thank you I forgot to mention she is an elf/faerie, the reason for the bigger eyes
Message edited on: 12/24/2004 02:55
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti
quinlor posted Fri, 24 December 2004 at 3:08 AM
Looking good! I would try a little bit more speculary on the skin, but that is a matter of taste.
pokeydots posted Fri, 24 December 2004 at 3:20 AM
First let me say I am so sar to hear of the loss of your father. My condolences to you and your family. I think your texture look really good, and I love the big eyes :) Merry Christmas to you and your family.
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Starkdog posted Fri, 24 December 2004 at 3:36 AM
randym77 posted Fri, 24 December 2004 at 9:01 AM
Very nice! It's great to see people finally starting to really explore the power of the material room. You might want to try a lower shading rate, particularly on the hair. It looks a bit "noisy."
PapaBlueMarlin posted Fri, 24 December 2004 at 11:59 AM
I agree with the increased specularity comment and you may want to consider a more natural eye color especially since the makeup is bright. I think it might make her look a little more alive.
PapaBlueMarlin posted Fri, 24 December 2004 at 12:00 PM
By natural eye color, I meant something a bit more muted or a greater blending of highlights and lowlights.
beos53 posted Fri, 24 December 2004 at 2:05 PM
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti
PapaBlueMarlin posted Fri, 24 December 2004 at 2:32 PM
Beo, the eyes definitely look a lot better :)
face_off posted Tue, 28 December 2004 at 4:19 AM
In testing for realism, I usually hide parts of the image to determine if that part of the images looks real (so the other parts of the image do not interfer). So hiding her head above - her shoulders and arms look real (although her hair spoils that a little - due to absence of shadowing). Keep in mind that it's not just skin that makes people look real, it's pose, joint deformations, shadowings, etc. Her forehead upwards looks good too. Her eyes appear to be the weakpoint in the image, and her faceshape and make-up are probably not right.
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