CDI opened this issue on Dec 26, 2004 ยท 12 posts
CDI posted Sun, 26 December 2004 at 10:19 AM
Anyway. I made a simple house in Wings and exported it as an OBJ. When I import it into Blender (official 2.36) Blender creates the extra edges you see in the pic.
Anyone else having this trouble??
Draven931 posted Sun, 26 December 2004 at 2:17 PM
i think i read in a post on some other forum some were i cant rember what one at the moment that the wings obj exporter adds the edges for some reason and to try importing it in to blender as .wings file i maybe wrong on this im not sure but im sure casey42 can answer that one better than i can since he uses wings
CDI posted Sun, 26 December 2004 at 9:05 PM
Unfortunetly Ive tried that. The edges are even worse as a wings file
CDI posted Sun, 26 December 2004 at 10:45 PM
HOuse issue solved.
Apparently its an issue having to do with the blender and wings having different ideas about what a "face" is
ysvry posted Mon, 27 December 2004 at 4:26 AM
so whats the remedy if it is solved?
CDI posted Mon, 27 December 2004 at 6:02 AM
According to Jiri at the BF:
"wings3d can have faces, which have more then 4 edges. Blender can't have such faces ... so we have to do triangulation of such faces."
I went back and subdivided certain faces.
casey_42 posted Mon, 27 December 2004 at 7:55 AM
Maybe that is what my recent problems have been, the last few things I hae made in wings have been having similar looking aditions in both blender and DAZ|Studio, it has been driving me nutz, I was about to give up on wings, will have to try sub-dividing and see.
CDI posted Mon, 27 December 2004 at 8:08 AM
Casey.
Its the inability of Blender to deal with more than 4 edges thats killing us. If your face has more than 4 edges, thats one to divide!
ysvry posted Mon, 27 December 2004 at 4:03 PM
blender can handle more then 4 edges but they must all be in the same plane try the edit function and add some edges. and if it was blender why are there also problems in dazstudio??? :P Its a good tip with exporting in mind to keep faces all to 3 or 4 edges though
billrobertson42 posted Wed, 29 December 2004 at 9:14 PM
I think there is a function in rhino that will convert all polygons in a mesh to triangles. If you have a small model I can try it for you. Send me an email at billrobertson42 (-at-) yahoo (-dot-) com Also, I saw something about a blender export plugin for wings. Maybe that would work (if it exists?)
CDI posted Tue, 11 January 2005 at 2:03 PM
YS:
Hrmmmm...ok. That doesnt really explain the issue it was having with the house model does it? Hrmmmm.... ah well. I know how to solve the issue on my end so I guess the problem is at least practically solved.
Bill: Thanks. I have rhino. I try to avoid tris in my meshes except for poser dynamic clothes.
billrobertson42 posted Tue, 11 January 2005 at 6:10 PM
So how did you take care of it then?