bmeza2002 opened this issue on Dec 29, 2004 ยท 12 posts
bmeza2002 posted Wed, 29 December 2004 at 11:24 PM
Hello Group, Happy Holidays. In Poser, is it possible to assign portions of an imported model (.OBJ format)into groups of polygons? For example I have a fish model created in Carrara and I want to import it into Poser and make it's tail poseable. Can I use the Grouping Tool in Poser to accomplish this? Any advice is appreciated. Thank you, Ben
xantor posted Thu, 30 December 2004 at 5:32 AM
If you have propack or poser 5 you can use the grouping tool to make your fish work. If you only have poser 4 you can import your figure with a phi file, phi files work with propack and poser 5 too but I prefer not using a phi file as you have more control using the setup room. Dr geep has some tutorials about making figures, I don`t know if he has made a phi file tutorial (yet).
geep posted Thu, 30 December 2004 at 8:10 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 30 December 2004 at 8:12 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 30 December 2004 at 8:14 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 30 December 2004 at 8:17 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
bmeza2002 posted Thu, 30 December 2004 at 10:10 AM
Thank you xantor!
bmeza2002 posted Thu, 30 December 2004 at 10:14 AM
Thank you Dr. Geep! Wow. Your tutorials look great.
geep posted Thu, 30 December 2004 at 10:49 AM
You're quite welcome Ben. Read 'em in good health. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mateo_sancarlos posted Thu, 30 December 2004 at 2:31 PM
Ben, if it's just a fish movement, judicious application of the wave deformer (or even a magnet zone) will morph it in a realistic manner, without the need for any groups. I.e. fish don't swim by flapping their tails back and forth. Instead, they move with a sinusoidal bending of the entire body.
looniper posted Fri, 31 December 2004 at 7:06 AM
You don't need PHI files in P4. Group the parts. 'Spawn Props' Set the hierarchy. 'Create new figure' The hierarchy editor in P4 lets you drag/drop parts-to-parts and rot orders, so there is really no point in ever making a PHI file IMO.
bmeza2002 posted Fri, 31 December 2004 at 2:46 PM
Thanks Looniper! After a quick try it seems this method works. The only thing that I noticed was that the original "whole" Vertex model stays behind after spawning props. I was able to delete the "whole" model in the Hierarchy Editor and the grouped parts stayed behind. Regards, Ben