Forum: Poser - OFFICIAL


Subject: packing it all up...

Mordikar opened this issue on Dec 30, 2004 · 88 posts


Mordikar posted Thu, 30 December 2004 at 9:37 PM

Hello, most likely none of you will remember me. I've been gone a long time. Anyhow about 3 years ago when i stopped doing art the last project i was working on was real scalemail armour for posette. a couple of weeks ago i decided to take a look at finnishing it up and for the most part it's nearly done ... (had some problems with the helm that may require remeshing and reposerizing.. everything else is modled, imported, conformed or smart proped, uv mapped, has templates made for it and is ready to go. My question is .. What's the best way to go about packing all this mess up for the internet for either free stuff or to be sold in the market place? (havn't decided what to do with it yet)


PapaBlueMarlin posted Thu, 30 December 2004 at 9:55 PM

I suggest putting the files in a zip folder with runtime as the main folder and then files such as geometries, libraries, and textures with subfolders that contain your obj file, character file, and textures.



wheatpenny posted Thu, 30 December 2004 at 11:15 PM Site Admin

That file structure is required if you're going to put it in the MP.




Jeff

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randym77 posted Fri, 31 December 2004 at 6:24 AM

Attached Link: http://www.ebonshire.net/tut-posi/p-packaging.php

Link is to a tutorial on how to package Poser files. Both the Marketplace and Free Stuff items are usually packed this way.

hauksdottir posted Fri, 31 December 2004 at 6:45 AM

Scalemail... real scalemail? That rings a bell! Were you the one who had modeled the pieces and the ties?


Mordikar posted Fri, 31 December 2004 at 8:07 AM

i don't know if i'm the one you were thinking of or not ... towards the end i was spending a lot of time at another site.. but this is what i was working on.

cedarwolf posted Fri, 31 December 2004 at 8:33 AM

OH, wow....how very cool! Bookmarking this thread to keep up with the progress.


svdl posted Fri, 31 December 2004 at 10:52 AM

Looks cool! And good items for Posette are very scarce these days, everything that's new is for V3/S3/M3.... I don't know whether it will sell though, the Millenium figures are far more popular. But if you can include morphs to fit the armor to Eternal Posette/Aneta by 3Dream (the best Posette character I've ever come across, awesome texture map and the mesh looks MUCH better than default Posette), it might become quite popular. Anyway, I'd not buy it for Posette only, but I'd buy it for Aneta.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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wheatpenny posted Fri, 31 December 2004 at 11:10 AM Site Admin

There's a few of us that still use posette.




Jeff

Renderosity Senior Moderator

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Mordikar posted Fri, 31 December 2004 at 11:22 AM

sorry, don't have aneta. I don't have the Millenium figures .. and honestly i think vitoria 3 is a waste of resources unless you are rendering her nude .. theres no point in my mind in loading a super high-poly figure only to cover the whole thing in clothes or armour. (expecially really high polycount armour like this).. then again now that i have a 3gig processor instead of a 500 mhz it might not be so bad ... I kinda had a feeling it wouldn't sell well as no one from what i recall buys anything for posette always vic or steph... thought about maybe modling for mayadoll ... but i don't really like her face ... theres something odd about it that just doesn't seem right .. not sure what.


PapaBlueMarlin posted Fri, 31 December 2004 at 11:44 AM

Have you thought about the Sixus1 figures at www.poserfreebies.com?



randym77 posted Fri, 31 December 2004 at 12:29 PM

How about Aiko 3? You can download the LE version for free at DAZ, until midnight tonight. (Possibly longer - search for the Aiko base.) She seems to be the flavor of the week right now, and she'd look really cute in that armor.


PapaBlueMarlin posted Fri, 31 December 2004 at 12:34 PM

If you want to sell some thing and have a complete monopoly, the choice would be to provide support for Neftis' Elle figure available at polymage.com.



Mordikar posted Fri, 31 December 2004 at 12:37 PM

hrm ... i've got Aiko. not real sure how to make the armour fit her though since it was modeled for posette ... may have to look into it though ... I already had plans to model an oriental robe for her (like the one i biught my wife for christmas) ... maybe i can add some armout to my list ..

Message edited on: 12/31/2004 12:45


wheatpenny posted Fri, 31 December 2004 at 1:01 PM Site Admin

You might want to go ahead wiyh the Posette version as well. A marketplace search for "Posette" yielded 4 pages of results, so there are still a few potential sales...




Jeff

Renderosity Senior Moderator

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logansfury posted Fri, 31 December 2004 at 4:30 PM

That armor is incredible! I think this much work really needs to see the light of day.

Complete and release for posette asap, then expand & add compatibilities/accessories/morphs/textures etc as you feel inclined to, would be my humble advice. :)

As for packing it, I would do the following:

Create a new folder on your desktop called:

Runtime

Open this folder and create 3 subfolders inside it named:

Geometries
Textures
Libraries

Open Geometries and Textures, and create a 1 subfolder in each named:

Mordikar

Open Libraries, create 1 subfolder named:

character

then in character, create 1 subfolder named:

Mordikar

make sure your .cr2's in the Libraries>character>Mordikar subfolder point to .obj and .jpg as follows:

figureResFile :Runtime:Geometries:Mordikar:name_of_your_armor.obj

reflectionMap ":Runtime:textures:Mordikar:name_of_your_reflection.jpg"

etc.

When all that is done, go to your Desktop and create a quick Readme.txt and place that next to the Runtime folder. Then rightclick and lasso the Runtime folder and Readme.txt, realease the right mouse button and select the Winzip option "Add to Zip file..." This will allow you to overwrite any default name and apply any filename you want, then create a zip on the Desktop.

There is undoubtedly other ways to do this, but this seems to be reasonably standard from the installions ive seen. Is this what you needed to know? Sorry if I gave you info you already have. Once youve got the items zipped up in this fashion, your ready to send to beta testers. Id love to help as one! If you need such help or any other advice about zipping or preparing the folders please ask.

Logan


hauksdottir posted Sat, 01 January 2005 at 1:53 AM

I'd buy it for Posette. It has style and flair and originality. I also think with the right textures that it would work for mermaids and birdwomen and elves. :) Doesn't V2P4 wear Posette clothing? If so, the people who want Vicki's textures and face could use this armor as well. Carolly


logansfury posted Wed, 16 March 2005 at 3:00 AM

Has the packaging process begun on this yet? Im really eagerly awaiting its release :)


SMILEYDEE posted Wed, 16 March 2005 at 3:01 AM

Hello, I was wondering if this wonderful armor would be out for the public anytime soon? It would be a shame to pass it up because it couldn't be zipped :( I'm willing to lend a helping and in zipping it if it would help :)))


lmckenzie posted Wed, 16 March 2005 at 4:59 AM

There's also a hybrid of Posette's body with Vicky 3's head so that's another option for using this. It would also look great on Maya Doll. I didn't care for her face at first either but PoserGirls (?) has done some really nice morphs for her. How big is the srmor-file sizes?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


vilian posted Wed, 16 March 2005 at 8:13 AM

Will it ever be available ? sad begging puppy dog eyes



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Mordikar posted Wed, 16 March 2005 at 11:02 AM

Sorry folks, Lost my job and between job hunting and everything else going on i really havn't had the time to get it packed up... Life is just a mess right now. you can't get really really really bendy with her hip or her butt pokes out .. lol


Mordikar posted Wed, 16 March 2005 at 11:06 AM

On a good note .... once i do release it it's gonna have to go to free stuff. if i don't have the time to package it i'm pretty sure i'm not gonna have the time to support it properly as a sale item.


logansfury posted Wed, 16 March 2005 at 12:19 PM

Hey we got Mordikar here :)

My condolances on the job situation. Ive run into some real yahoos masqurading as business owners and Ive found that all too often the last thing that determines if youre employed or not is your own loyalty, skill, and talents :(

It was very courteous of you to respond to the thread with all youve got going on in Real Life. As you can see, youve got quite a following of fans that includes I dont know how many forum lurkers :)

With the community weve got here, your item WILL get support. If you gift us with your beautiful armor, we will watch the Forums dilligently and help all newcomers utilize your freebie - thats a promise :)

So ya cant bend her too much? I havent seen a conformer that cant be extreme-posed outta whack anyhow. My two responses to the hip bend situation are:

  1. Posette has a cute butt

  2. Postwork is readilly available for those that dont think Posette has a cute butt

That said we are all here to help you help us!! Need a hand packaging, need any .cr2's test edited, need ReadMe help, need beta renders, need ANYTHING, we are all just an email or IM away.

Lets get this awesome armor released to the unwashed masses Mordikar!!! :)

Logan


svdl posted Wed, 16 March 2005 at 12:21 PM

Mordikar: Sorry to hear about the job! Good luck finding a new one. If you want some space to host the package, just send me an IM and I'll set up an FTP account for you on my home server. Unlimited traffic, medium speed (512 Kbit upstream), no charges whatsoever and I've got oodles of space. And if you want I'll do the packing up for you. I could even add some nice extras, like ERC morphs - you'd probably want a Superhero morph on the armor. And maybe JCM to handle that little butt problem you mentioned.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Mordikar posted Wed, 16 March 2005 at 12:43 PM

That would be really cool svdl. Hosting was gonna be my next issue and i can't do morphs to save my life.


logansfury posted Wed, 16 March 2005 at 2:00 PM

Oh Yeah :) svdl you RULE!! Ive a few linux boxes puttering away here as well, if you want/need a mirror download site to preserve your bandwidth, just holler, ill be happy to put my server where my mouth is :) Logan


Mordikar posted Wed, 16 March 2005 at 2:02 PM

ok stupid question that has caused a road block...

Do i need the rsr files from the gemoetry folder? or just the obj's?

I know i need the rsr's in the cr2 folder .. but i'm not sure if i nede the ones in the geom folder or not.
It's been almost a year since i did anything in poser and i'm forgetful :) ps svdl does RULE

Message edited on: 03/16/2005 14:03


svdl posted Wed, 16 March 2005 at 2:13 PM

Mordikar: As far as I know, you don't need the .rsr files in the geometry folder - Poser will create them itself when the item is accessed for the first time. The .rsr files in the cr2 folders are needed for Poser 4. Poser Pro Pack and Poser 5 don't need .rsr files at all, they only use them for the thumbnail image in the library and they can alsu use a .png for that. Poser 5 creates .pngs when it encounters a .cr2 without one (either from the .rsr, or from scratch - the grey shrugging guy). I'm not sure whether PP creates .pngs. I only have Poser 5, I've read a bit in the Poser Technical forum about the way P4 and PP handle .rsrs, but I don't remember exactly. The best way to package is including both .rsr and .png files in the cr2 folder. Creating those .pngs is no problem for me, I just have to install the scale mail into my Poser 5 runtime and access the library. Hope this helps, Steven. P.S.: Does the FTP account work? The account settings are in your IMs

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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logansfury posted Wed, 16 March 2005 at 2:18 PM

Regarding the .rsr file in the Character and if applicable, Props directory: Yes PPP needs the .rsr to build the thumbnails. If you dont provide a premade .png thumb or an .rsr, then PPP will generate the shruggy-guy. Logan


Mordikar posted Wed, 16 March 2005 at 2:21 PM

ftp account works. gonna get rid of the rsr's from the Geoms folder and she'll be ready to pack and send.


Mordikar posted Wed, 16 March 2005 at 2:27 PM

uggggg.... it's BIG guys ... 6.8 megs It's all the polys but i just can't shrink the poly count any more without messin stuff up.


logansfury posted Wed, 16 March 2005 at 2:29 PM

ITS WORTH EVERY MEG (and then some) :)


svdl posted Wed, 16 March 2005 at 2:30 PM

6.8 megs? That's fine by me. I'm hosting for several others too, and those packages are a LOT bigger (some of them around 25 MB, one at almost 100 MB). No problem.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


akura_ posted Wed, 16 March 2005 at 3:09 PM

6.5 mb is nothing, I bought items and download stuff thats twice that amount. BUt yah please upload that. That looks awosme.


Mordikar posted Wed, 16 March 2005 at 3:16 PM

ok i THINK!!! i have the right readme file in there now ... and it should now be available in the freebies section. Enjoy all .. Special thanks to logansfury, for getting me off my butt and finnishing this and to sdvl for being so kind as to host it for me.


Mordikar posted Wed, 16 March 2005 at 3:28 PM

DOH!!!! my item is pending and will be available in the next 48 hours ... THEN it'll be available in the free stuff section!


logansfury posted Wed, 16 March 2005 at 3:29 PM

WOOO HOOO!!! This is great :) Do we access via Stevens server, or will it be here in RO? May we have a link please :) Im assuming we should all keep our eyes peeled for addon morphs or an update from Steven with the JCM? Also are you comfortable with the idea of me screaming from the rooftops to summon some texture artists this way and trying to expand the possibilities of your product? Thanks to YOU Mordikar, for sharing your incredible modelling talent and artistic vision, and most importantly, for withstanding so courteously my merciless harrassment over the last 3 months to get this armor packaged :) With respect, Logan


SMILEYDEE posted Wed, 16 March 2005 at 3:42 PM

Thankies , thankies , thankies! bet you had no idea you or your work was this muchly appreciated?! Seriously .. this is a really great looking amor :)) Thank you Denise


Mordikar posted Wed, 16 March 2005 at 4:24 PM

ROFL ok well right now i'm re-uploading it as when i tried to upload the corrected readme i seem to have corrupted the file.. It will be in the downloads area here and at another site .. (not too sure on what the rules are for mentioning other sites and theres history between the two sites but i have friends there too) I have no qualms at all about texture artists texturing the modles.. i did my best to uvmap it to make it easy to texture and have included the texture templates for that very purpose. As far as i know svdl will be doing morphs for it .. though i'm not sure if he's going to re pack them in the original zip or release his own morph pack. the link to the file is: http://svdlinden.xs4all.nl/mordikar/Downloads/p4_Fem_Scale/P4_Fem_Scalemail.zip and no SMILEYDEE i didn't really think there was this much demand for it :) I think that covers all the questions :)


logansfury posted Wed, 16 March 2005 at 4:41 PM

Downloaded, and installing :) Thank you very much


svdl posted Wed, 16 March 2005 at 4:46 PM

I will do some morphs - first of all I'll do the Superhero FBM for Posette, then I'll see what I can do about her butt poking out in extreme poses, and I might do some breast morphs too (not sure, I don't think they're that much needed). I'll supply those morphs as a separate package (CR2 only). I'm also thinking about a sword or an axe as an addon, smartpropped to her hand. Same goes for a shield. But don't expect them too soon - I've got a very busy job and I've got some other projects in the works too (some dynamic clothes, and a posable Arabian dhow)

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


logansfury posted Wed, 16 March 2005 at 4:57 PM

Steven that sounds VERY good :) Matched shields are so rare, I think thats a GREAT idea. May I please make one request? Could you do something about her bare feet? I think a flat, somehow scale-armored shoe only covering foot/ankle would be such an enhancement if youve time.


svdl posted Wed, 16 March 2005 at 5:10 PM

I'll think about those shoes. They're not easy to make! The modeling is quite difficult, and the rigging of the bones can be a major pain in the butt. What kind of shield would be the best match? A simple round buckler, a Roman rectangular tower shield, a medium sized medieval shield? For the sword I'm thinking about a regular broadsword, not too large (say about 3 feet total length).

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


logansfury posted Wed, 16 March 2005 at 5:25 PM

In my opinion, given that the scales have that long rounded tapered triangle shape, I think the shield would look good matching this. Note the long and thin shape of the pieces that drape over the thighs. I think a shield with a flat or barely convex top, narrow, then a long, rounded tapering triangle or spearhead shape shield. I say rounded referring to the taper to the bottom point, which I think should be very sharp and angular at the end, not rounded. I dont really see any boss or spike on such a shield, I think a smooth convex surface would best match the scale mail

What im really interested in seeing is where you go with that axe :) Will it be a horsemans weapon to use when mounted upon any number of different fantasy beasts rather than the footmans big double bitted Conan style? I kind of see something long handled with a halbardish head and just barely ornate, but all business, in my minds eye :)

Cant wait to see what you release as time allows!


logansfury posted Wed, 16 March 2005 at 5:34 PM

This is the kind of shape im talking about, only perhaps more narrow to make it light and wieldly, as in a slashing and stabbing weapon when employing the bottom point and the edges :)

Mordikar posted Wed, 16 March 2005 at 5:39 PM

She doesn't have bare feet .. she has boots. good luck making boots to fit under thos shin guards :) I have a bunch of swrods, daggers, axes, ect i was working on long ago too .. even a morphing bow .. maybe i'll dust them off too...


svdl posted Wed, 16 March 2005 at 5:42 PM

Yep, that was what I was thinking about. The armor looks somewhat medieval type, though the regular Roman armor was also classed as scale mail. So it might be a good idea to make two shields - a Roman type and this medieval type, both as tall shields. The axe - I was thinking about a rather light axe, without spikes, the blade very narrow at its base and wider at its edge, with a rather long, somewhat curved handle. I'm not too knowledgeable about battle axes, but I don't think a heavy double headed axe fits the style of the armor... A halberd would be pretty OK too, I think.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


svdl posted Wed, 16 March 2005 at 5:44 PM

Oops, bit of a crosspost. Maybe I'd better stick to the shields, there's already loads of swords available, both free and commercial, and I'm pretty sure I can't beat Mordikar at modeling! I've looked at the mesh of that armor and it's seriously cool.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Mordikar posted Wed, 16 March 2005 at 5:54 PM

muahahaha i got the first render in the gallery!! that by the way is the swrod i've made .. or at least one of them :) I used to work at a company that was kinda slow .. and i took my laptop with me and would play with stuff between calls.. i have all sorts of stuff in my "in progress" folder :) Image is here: http://www.renderosity.com/viewed.ez?galleryid=909116&Start=1&Sectionid=0&filter_genre_id=0&WhatsNew=Yes


logansfury posted Wed, 16 March 2005 at 5:55 PM

Boots.........Conforming, medieval boots for Posette.....

Mordikar if I can con some woman into procreating with me ima gonna name a kid after ya ;)

Seriously, that is too cool, I had no idea til I installed. they look great! I simply brought boots in first, conformed to PosetteV3, then brought in shin armor and conformed to PosetteV3 and they seem to sit just fine over the boots in this front view!


logansfury posted Wed, 16 March 2005 at 5:58 PM

and looks fine in this side view

logansfury posted Wed, 16 March 2005 at 5:58 PM

as well as in this closeup. You really really dont give yourself enough credit as a modeller :)

Mordikar posted Wed, 16 March 2005 at 6:03 PM

lol they make her feet look big .. poset whined at me for an hour about how big her feet looked .. originally this project stopped over a year ago because i forgot to make the boots... and didn't feel like at the time re building the shins to fit over boots, and then my hard drive crashed and i lost all the poser versions so i had to start the poser process over as all i had were the rhino files .. i'm actually glad it's done .. and hope you uys enjoy it.


hauksdottir posted Wed, 16 March 2005 at 6:28 PM

At last! :) Thank you. Hopefully this weekend I'll see what this looks like on a mermaid. Instead of an axe or sword (there are several available already) what about a trident or other polearm? Carolly


svdl posted Wed, 16 March 2005 at 6:32 PM

I slapped a simple P5 metal shader on the armor, added another Posette with grafixman's P4 Female Warrior outfit, added a simple environment and got this. Very simple, but I really like how the steel shader came out on the scales!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


logansfury posted Wed, 16 March 2005 at 6:41 PM

That does look great, and I like the texture you applied to the boots as well.


Mordikar posted Wed, 16 March 2005 at 6:55 PM

hauksdottir i have a trident some where .... i'm not sure how ghood it looked .. but i know i got one .. starts digging.


hauksdottir posted Thu, 17 March 2005 at 6:56 AM

The light on those scales is realllllllly nice!


vilian posted Thu, 17 March 2005 at 7:18 AM

back from being fainted Awesome ! This looks great, as soon as I'll be able to launch my P4 I'm gonna put my Posette in your shiny armor and another one in ISO's armor. Looks like Posette in your production will win by miles !!! It's gonna be my favourite suit, and the scales look fabulous. Marvelous modelling job bows



Outdated gallery over at DeviantArt

Fics at FanFiction.net and Archive of Our Own (AO3)


Mordikar posted Thu, 17 March 2005 at 7:39 AM

Thank you vilian :) Found it hauksdottir here's a quickie render from rhino

Mordikar posted Thu, 17 March 2005 at 8:16 AM

Coming soon to a free stuff near you? maybe? whaddya think? note these items aren't to scale... just merged a bunch of quick renders from rhino. I decided the bows not going in there ..it really belongs with the arrows, quiver, dagger, and sheath i made to be a set ..

randym77 posted Thu, 17 March 2005 at 8:46 AM

Wow, I love that trident! Very stylish.


svdl posted Thu, 17 March 2005 at 11:59 AM

Woohoo, those are great! The weapons all look great, and I especially like the leftmost shield - a pretty unusual design, but I think it will go very well with the scale armor! Maybe the trims on the two other shields are a bit too thick, and I think the square Roman shield could be "bent" a little more. Still, awesome work, and thanks!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


lmckenzie posted Thu, 17 March 2005 at 2:34 PM

Mordikar those weapons are stupendous. I love the detail on the axe-nice texturing as well. My ladies all carry silenced HK MP5's for social work but nothing beats a big hunk of cold steel for sheer intimidation.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Mordikar posted Thu, 17 March 2005 at 2:49 PM

thanks lmckenzie, though there's no texturs on any of the models.


lmckenzie posted Thu, 17 March 2005 at 2:55 PM

Even greater then :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


hauksdottir posted Thu, 17 March 2005 at 7:48 PM

Wow! And a similar enough aesthetic sense to the design that any of them can be carried by our warrior. :) The scutum or pavisse (rectangular shield) should indeed be slightly more curved. They needed to stand securely upright both to form a shield wall (in classical times) and as protection for crossbowmen (in medieval/renaissance times). Furthermore, by being curved, they deflected any blows. Many shields have a boss (hollowed out place for the hand). If not, they have a strap running full width to make carrying them possible. Scutum image: http://www.romans-in-britain.org.uk/mil_roman_soldier_shield.htm Pavisse image: http://www.theancients.ca/images/balestriere-davantidx.jpg Meanwhile, I'm going to nab that trident. With the twisted tines, it would be formidable, yet still elegant. Carolly


Mordikar posted Thu, 17 March 2005 at 9:09 PM

Actually i've fought with a scutum believe it or not :) i fight in the sca and even make my own leather armour. The scutum is a little more curved than it looks .. the trim makes it look flatter than it is .. but i agree it could probably use a little more bend... sounds like a good morph target! I built handles on the back side of the shields .. just wasn't comfortable enough modling straps..


hauksdottir posted Thu, 17 March 2005 at 9:45 PM

A fair number of my friends are in the SCA. I was lucky not to get sucked in... it would have been a major time sump. Heather my landlady grew flax, harvested it, and pounded it into linen which she wove into a small neat kerchief. We still have woad growing next to the house (ever walk into a kitchen and smell sheep's urine bubbling on the stove?). The wool didn't take the dye that well in terms of depth of color, but it was permanent. When I was making icons for the AD&D Core Rules CD-Rom, the guys in the SCA were quite helpful about letting me see the insides of the armour and how the polearms were used (they only look like can-openers). ;^) But, yes, if you actually wear or fight in something, you get a lot better feeling for where the weight is or how it drapes... and why there needs to be padding under the helmet. Carolly


logansfury posted Tue, 22 March 2005 at 4:50 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=912643&Start=1&Artist=logansfury&ByArtist=Yes

Ok, Ive uploaded my first "full scene" render with this armor, in the Poser Fantasy section, although its nothing more than a medievalized pinup/pose scene, the ScaleMail rendered beautifully. I had several oopses, I missed a chainmail pokethru on one char, did a layer correction render to use in adobe, fixed that, reuploaded, then realized Id missed an abdomonal pokethru on a diff char, made another correction layer render, fixed that, re-reuploaded, and THEN noticed that I had inadvertantly swapped the metal/color settings on the shoulder piece of the ScaleMail character. Sigh. Another correction render and back into Adobe PS to incorporate the correction layer, merge and resave, Re-re-reuploaded to gallery and I think its finally a done deal. If youve time, please take a look. If youve already looked in the last 48 hours, um........please surf back, refresh and look again? *dives and rolls for hard-cover* Logan

hauksdottir posted Tue, 22 March 2005 at 11:41 PM

Logan, It is good at showing a variety of armor. For art's sake the background needs to have more depth (shadow under the arch?) the stones just look flat... painted rather than mortared. Your figures should throw a stronger shadow so that they will look more integrated with the scene. The armor with most contrast (Mordikar's) ought to go in the center OR you need something equally eye-arresting on the left edge to blance the picture. The lipstick red and white is crisp and nice! Iso's armor is what I'd want in a real down & dirty battle, though. A leader must be obvious to raise morale; a fighter just needs to keep alive to be effective. The armor on the left is oddly colored, so the material isn't obvious. For a science fiction setting, perhaps purple or blue plastics, for a neo-elf maybe green/gold/brown leathers. (I'd probably go electric blue with white strapping and a light-colored rapier blade pointing back into the scene. This would give the figure enough contrast to balance Mordikar's armor.) And no need to run for cover... none of your ladies are poking each other or leaning into the building or otherwise looking fake. Carolly


lmckenzie posted Tue, 22 March 2005 at 11:57 PM

Excellent pose-off Logan.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury posted Wed, 23 March 2005 at 12:03 AM

Hey thank you for the look and the critique Carolly :) Steven also was quick to catch the fact that I spent no time whatsoever with the vicki chars armor. Both PosetteV3's had thier armors attended to in either thier texture maps or the Material options or both, and for the Sudi armor I simply imported and rendered. Not very fair to the modeller of the Sudi armor, and definately an imbalance in the render that needs to be addressed. The Saga of Re-re-re-etcetera-add-nausea-Uploading continues ;) Shadow realism has been a great and recurring challenge/problem for me in PPP. I think im gonna rip this render apart, and make a few changes: -Do the Sudi armor some justice in Mat options -Move the Keep back a bit, showing more of the buildings second floor windows, and pulling all the detail further away from the discerning eye ;) -Delete All 45+ of the lights one by one (sigh) and then when im pitch black, give a radiosity pro lightset a whirl and see how it does the shadows! Thank you for the advice, your's is always a tremendous benefit :) Oh btw, I was only ducking cause I didnt want to be walloped for being a shameless trollop and dragging people back for more views of the edits! Logan


logansfury posted Wed, 23 March 2005 at 12:08 AM

Thanks Larry :) Hey man you did some brilliant renders of the iso armor! Dont keep us hanging, lets see a URL to a render with the Mordikar Scale Mail already!!


lmckenzie posted Wed, 23 March 2005 at 12:55 AM

'brilliant renders,' moi? Not by any stretch, but thanks. Other thsn the occasional crude political cartoon, I try to stick to programming and leave the art to those like you who have a genuine talent for it. I haven't actually even unzipped the scales yet. I'm still musing about something for the Sudi armor. Lighting those scales in P4 will be interesting. Maybe I'll try it in POVRay when I can let it run long enough :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury posted Wed, 23 March 2005 at 2:51 AM

Your mention of green and leather stuck with me.

Here is a lot of the sci-fi (to my eye) additions transparentized out, and a run thru the Material Options. I am trying to decide if the chrome and green works or if I should go all green or all chrome......whaddaya guys think?


hauksdottir posted Wed, 23 March 2005 at 7:37 AM

This would work if you move the red/white scales to the middle. This could balance with the Yuroi suite, leaving the focus on the armor with most contrast. It still has a bit of science fiction look, despite the material change, mostly because of the "hot pants". Changing the pose might make that less obvious. I'd suggest either greenish boots or adding a green vinelike design (similar to what is on the sword) up the outside of the foot and onto the shins. That would help pull it together. Carolly


lmckenzie posted Wed, 23 March 2005 at 4:26 PM

Ah, had to scrunch up close to see any green--probably my monitor is making it all look black. I personally like the black chrome effect on the breastplate, thigh and armguards. Either I'd go for that all the way or use a more contrasting color green or whatever on selected pieces of trim. Mind you that's just my untutored esthetic view. I don't know perspective from objective. A great idea to remove some pieces using transparency. You could create a series of MAT poses to get a lot of different looks that way. For some reason, I find those little "wings" coming off the lower neck piece a bit distracting. With her hair, they just kind of look like they're floating out there. They don't seem to have a utilitarian purpose (protecting some vital artery)? A joke of course, none of this is supposed to be especially practical. Speaking of which, I wonder where my Barbarella outfit is?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury posted Wed, 23 March 2005 at 10:59 PM

OK I finally brought the gold into the mix!!

Gorrodin's Gold scale mail for Vicki, changed the chrome buckles and buttons to gold, and all the chrome armor to Green Metallic. Colored every part of the hands to the brown leather that matches the boots. Without a leather texture map, applying green to the boots made em look kinda funky to my eye. Anyhow, whatcha think Carolly and Larry?

Logan


hauksdottir posted Thu, 24 March 2005 at 1:20 AM

Much better! You might make the forearm leather-brown, too (I'm seeing a bit of the chain mail at the wrist). This is looking effective as armor, yet still sexy and interesting. Carolly


lmckenzie posted Thu, 24 March 2005 at 2:27 AM

Looks like a little gold on her inner right forearm too but other than that, this rocks! Maybe do one with deep burgundy and silver scales too-might have to change the boot color to get a good combination, dunno, Versacci I ain't.

Message edited on: 03/24/2005 02:32

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


ynsaen posted Thu, 24 March 2005 at 7:32 AM

hee hee -- told ya, Mordikar :D

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


logansfury posted Thu, 24 March 2005 at 1:17 PM

AHEM Hey there Mordikar, as of this morning, my newest gallery submission featuring your ScaleMail Armor, which was uploaded on March 21, 2005 has just become my most viewed gallery image, passing up my previously most popular image - the first I ever uploaded - added to the gallery back in Sept 18, 2004!! I knew this was gonna happen, it was just a matter of when :)


logansfury posted Sat, 26 March 2005 at 5:38 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=917250&Start=1&Artist=logansfury&ByArtist=Yes

Ive uploaded a second version of this render using the green and gold Sudi armor. The lights are giving me a huge problem, the retail lightsets wont cast any shadow on horizontal surfaces :/ Whats uploaded is using just default lights so everything is dark, but ive ground shadows. Ready to go round two with the retail lighting.

lmckenzie posted Sat, 26 March 2005 at 10:01 PM

It's just a tad dark but not excessively so. The detail on the background is really nice. Have you tried any of the simulated global illumination lightsets? RDNA has some fake HDRI sets though the recommend that they be used with the matching backgrounds.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury posted Sat, 26 March 2005 at 10:45 PM

Hello Larry, What ive most often used is the Daz Complex Global Lighting sets, (1 and 2) and found that they give brilliant, vibrant colors thru the render, but just dont seem to cast any ground shadow. Let me do my render layer of the girls so that I can get rid of the poke thru (normally for small pokethru spots I would just clone tool out in APS but I wanted to retain the proper reflection on the yori gauntlets so Im doing a layer where the yori chainmail is invisible and the gauntlets dont get poked thru by the chain sleeve. This will be the layer I erase down to to keep all the reflection/refraction looking sharp and detailed, and then put the signature on) and ill upload. Youll see that the Radiosity Pro Lights is rendering a BEAUTIFUL shadow of the chars, but that it presents this shadow in a "slotted" effect, its visible on the vertical only and dissapears on the tops of the steps, the ground, the tops of the handrail, etc.


lmckenzie posted Sat, 26 March 2005 at 11:41 PM

Yeah, may be the shadow cams or one of those other esoteric lighting hangups. Maybe post a thread on it. I'm sure some of the lighjting gurus probably have an answer. Somewhere between here and selling blood to buy a copy Pixar's PRMan renderer, you'll get it.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken