Forum: Poser - OFFICIAL


Subject: Has anyone used real skin shader on Lilin?

PapaBlueMarlin opened this issue on Dec 31, 2004 ยท 10 posts


PapaBlueMarlin posted Fri, 31 December 2004 at 12:09 PM

I tried using the real skin shader on sixus1's Lilin figure and couldn't get the image to look high res enough. Do the texture maps on the figure have to have a certain resolution in order to get a realistic effect. The python itself worked fine. Also does anyone know of any free trans maps for Lilin's eyelashes?



sixus1 posted Fri, 31 December 2004 at 12:29 PM

Hey, dude, can I have a copy of Lilin for my archives ?? :) I can't find one anywhere. The new Lilin will be coming out early this year and will be much improved over the latter. --Rebekah-- P.S. your request about the eyes has been duely noted.


PapaBlueMarlin posted Fri, 31 December 2004 at 12:36 PM

I will find her in my CD archives and send you an email.



PapaBlueMarlin posted Fri, 31 December 2004 at 1:02 PM

I couldn't find the original zip, but I copied her from my runtime and put her in a zip for you. The file size is about 12.5 so I'll have to email it in parts.



sixus1 posted Fri, 31 December 2004 at 1:55 PM

You can use our anonymous ftp at Sixus1.com if that is easier, use the incoming folder. And thanks, Rebekah


PapaBlueMarlin posted Fri, 31 December 2004 at 2:10 PM

How do I use the ftp if I don't have a website?



PapaBlueMarlin posted Fri, 31 December 2004 at 2:34 PM

I sent you 2 emails. One with the geometries and the other with the textures and library files :)



PapaBlueMarlin posted Fri, 31 December 2004 at 2:45 PM

Do you need Adam 1 as well?

Message edited on: 12/31/2004 14:46



c_hubert posted Fri, 31 December 2004 at 3:48 PM

Rebekah, I have the zip file for v1.2, let me know if you still need it.


operaguy posted Fri, 31 December 2004 at 4:07 PM

as for the shader.... to get that great 'deep' look... you need a bump map that is cloned from the texture you are using. Let us know if you have that or can make it. ::::: Opera :::::