GothKurlz opened this issue on Jan 01, 2005 ยท 13 posts
GothKurlz posted Sat, 01 January 2005 at 11:58 AM
I know it adds clothes and textures to v3 with ease, but how exactly does this work? I see you add the clothes, pick your texture, and then what, after you hit Render and it renders. . . I don't understand I'm so lost on this one. I couldnt find any tutorials out there about it, please help me! thanks ---Essie
Little_Dragon posted Sat, 01 January 2005 at 12:08 PM
It's basically a texture-editing utility for those of us who find Photoshop's layers mystifying. It'll take your favourite body texture and overlay special clothing textures on top of that, creating something like the Second Skin products at DAZ. You can then use these modified body textures in Poser. The utility has hue and saturation options to alter the colour of the clothing, and also generates MAT poses to make application of the textures easier.
Jcleaver posted Sat, 01 January 2005 at 12:08 PM
Basically what it does is loads the texture for the model, and then paints the clothes on it and reapplies the texture to the model. It is sort of like Second Skins on steroids.
Little_Dragon posted Sat, 01 January 2005 at 12:11 PM
Best crosspost ever.
GothKurlz posted Sat, 01 January 2005 at 12:48 PM
so does it save as a texture map that you can apply in Poser, or am I on the wrong track? I feel like an idiot today. forgive me
GothKurlz posted Sat, 01 January 2005 at 1:15 PM
LOL boy do i feel stupid now, I found the ? mark with the adobe files in it, tutorials there! Ty all much for your help, think these will help from here. Happy holidays
Phantast posted Sun, 02 January 2005 at 7:07 AM
You can do exactly the same thing with nodes in Poser 5, or composite materials in Bryce or Vue or practically anything else, so the thing is really redundant unless you only have Poser 4.
dlk30341 posted Sun, 02 January 2005 at 11:53 AM
As stated above...which node in P5 do you use for the 2nd skin??? Thanks :)
GothKurlz posted Sun, 02 January 2005 at 11:57 AM
yes i'd like to know what Nodes those are too please :O)
Little_Dragon posted Sun, 02 January 2005 at 3:55 PM
dlk30341 posted Sun, 02 January 2005 at 4:02 PM
Great....thanks :)
Phantast posted Sun, 02 January 2005 at 6:07 PM
Yep, and you can do the same trick with reflectivity, specularity and anything else you like.
GothKurlz posted Mon, 03 January 2005 at 7:25 AM
Very kewl! Ty so much!