DeathWalker opened this issue on Jan 02, 2005 ยท 5 posts
DeathWalker posted Sun, 02 January 2005 at 1:11 PM
hopefully the subject title says it all . . . How do I do it?
kuroyume0161 posted Sun, 02 January 2005 at 1:50 PM
You have to edit the Center's Center Point parameter in the Joint Editor Window. This will allow you to alter the center of rotation.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
DeathWalker posted Mon, 03 January 2005 at 12:58 PM
Thank you very mutch :) Now you wouldn't happen to know how to turn something into a character would you?
kuroyume0161 posted Mon, 03 January 2005 at 2:56 PM
SAMS3D has a basic tutorial. Poser 5 manual, Chapter 35: Setup Room, also describes the process related to Poser only. I prefer to create the body part groups in the modeling app and use PhiBuilder to create a basic hierarchy. Then I tweak the Joints using the Joint Editor window. For UV mapping (for materials and texturing), if your modeling app doesn't have a UVmap editor, I'd use UVMapper by Steve Cox. This is a complex process, so start simple and get to know the various facets involved - and we're not talking polygonal facets! ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
DeathWalker posted Mon, 03 January 2005 at 8:48 PM
Thank you very mutch