Mordikar opened this issue on Jan 03, 2005 ยท 3 posts
Mordikar posted Mon, 03 January 2005 at 8:37 AM
Greetings, I am using poser 4.0.3. I have made a full suit if scalemail armour for posette. In doing so to allow for the most flexibility i created each piece (chest armout, shins, thights ect) as a seperate piece so others can do the "mix 'n match" thing. I would also like to set up a quick load figure that loads all the pieces. Is there a way to creat a figure that lodas all the seperate figures? without having to load all the individual geoms, exporting them back out as one obj, re-uvmapping the whole thing, and building a while new cr2? 1) that's a lot of additional work, 2) if i have to uvmap the whole thing all the texture mapping for the pieces will HAVE to be smaller which will allow for less detailed uv maps. Also if you look at what i;ve done here: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2060477&Reply=2060818&Form.sess_id=26671648&Form.sess_key=1104760530#6 You will see there is a potential for problems mapping the thighs as there are 2 diffrent figures assigned to that area, the tigh guard attached to the legs, and the scaled sides that attach to the hip piece. I think it will be very difficult to seperate these two for mapping.
xantor posted Mon, 03 January 2005 at 10:01 AM
You can make a seperate uvmap for all parts of a figure, I am not sure how but I know it is possible so the maps can still be big. Seperate maps would probably solve the thigh mapping problem too.
trobbins2 posted Mon, 03 January 2005 at 2:11 PM
If it were me I'd probably do just a single figure with all of the armor visible, with each peice of the armor a seperate group. Then use mat files and transparency maps to allow them to "turn on" or "off" each individual peice or group in the armor. That would probably give you the maximum amount of flexibility and ease, not only for you but for the other folks using the final product. Hope that helps.