DANBURNS4000 opened this issue on Jan 04, 2005 ยท 7 posts
DANBURNS4000 posted Tue, 04 January 2005 at 12:04 AM
i am trying 2 use differnt figurs 4 parts so i can make stuff can u tell me if i can rip stuff off of figures and how.
Sarte posted Tue, 04 January 2005 at 4:28 AM
You can't tear them apart limb from limb, but you can mangle them pretty badly. Message edited on: 01/04/2005 04:29
Do the impossible, see the invisible
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Touch the untouchable, break the unbreakable
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zippyozzy posted Tue, 04 January 2005 at 7:38 AM
Not in Poser. You'd have to save the figure as an object file then use another 3D program. I've done this using Bryce, just to study how a figre is made. I wouldn't rec. it tho cos you won't be able to re-import the figure into Poser without messing it up.
looniper posted Tue, 04 January 2005 at 9:52 AM
Yes actually, you can. Depending what you are trying to do, there are 2 ways of going about it. If you want to make props from parts of a figure.. >Export(as OBJ) and select the part(s) you want to be a prop. >Import that OBJ and + it in the Props library. (props made this way won't have moving parts btw) If you want to break it down into multiple figures using only Some of the parts in each... >Copy the CR2 to another name. >Export(as OBJ) and select the parts you want the new figure to have. >Edit the new CR2's FigureResFile entries to point to this new OBJ. Where the CR2 looks for body parts not in the OBJ, they don't appear, but their jointing is still in there, so motions and poses will act as if those parts were intact. Have fun. :)
zippyozzy posted Tue, 04 January 2005 at 12:10 PM
Then how wold you re-import the object file back into Poser as a poser file? I've ripped figures just never had any luck transporting them back into Poser. Actually, I've ripped some poser figurs with the help of Bryce. Save all figures as an object file then use Bryce to rip em. Worked for me. ;)
looniper posted Tue, 04 January 2005 at 12:20 PM
Just as it says :) OBJ files are Poser files. well they're Alias Wavefront files, but they are the geometry files Poser likes. To make a prop from an OBJ, import the OBJ and click the + in the Props library, and give it a name. For figures, make sure to check the Existing Groups box when you export the OBJ. The copied CR2 reads 'Groups' as body parts from that OBJ. Joint information and all the other 'Poser' specific stuff is stored in the CR2, not the OBJ. So copying the original figure's CR2 means it will know how to work with the parts you exported. To make your own figures . ... well that is a much longer story. ;)
zippyozzy posted Wed, 05 January 2005 at 9:38 AM
hmm, I'll have to try this now lol. As far as making my own, not anywhere near that level yet. ;)