mask2 opened this issue on Jan 04, 2005 ยท 47 posts
mask2 posted Tue, 04 January 2005 at 11:34 AM
Hello, just curious about that new ps_mr126 "V3 New Generation 2005"... Has anyone here already bought it and tried it out? I am a bit confused about the ad: it says the product it's basically a .cr2 with about 629 morphs... how would You handle a Juggernauth like that?? Must be over 100 MB... Aren't there any INJ/REM poses? Thanks for the info Mario
gillbrooks posted Tue, 04 January 2005 at 11:43 AM
I got her. The file isn't too big at all. All the morphs are preloaded into the CR2. I'm working on a new character/texture pack for her right now :-)
Gill
randym77 posted Tue, 04 January 2005 at 11:51 AM
I have it. I like it, but I'd like it more if it included morph channels for the standard DAZ morphs.
There are a couple of threads in the DAZ forum discussing the this product and showing renders:
http://forum.daz3d.com/viewtopic.php?t=12808
http://forum.daz3d.com/viewtopic.php?t=12387
It's about 90Mb. There are no INJ/REM poses. Perhaps because the morphs use a lot of ERC. That is, many morphs are designed to work together, so injecting them separately is not a good idea.
There are some really nice, useful morphs, but since there are no channels for the standard morphs, it's really rather limited. It's probably of no use to animators. It's not only huge, the Mimic morphs aren't included...and you can't inject them.
A lot of people are using Morph Manager to add morph channels for the standard morphs, but it's a lot of work. I don't understand why HMann didn't included them to begin with.
XENOPHONZ posted Tue, 04 January 2005 at 11:58 AM
Yes, after some consideration, I bought the set last night. I haven't had a chance to do anything with it yet.
The lack of morph channels for the standard morphs was a big negative for me. Almost enough to keep me from purchasing the product. However: the price was reasonable, and the package looked intriguing enough to convince me to give it a try.
Perhaps HMann will come out with an upgrade to include the standard morphs.............? I certainly hope so. That would expand the usefulness of this package by an order of magnitude.
lululee posted Tue, 04 January 2005 at 12:26 PM
I totally agree about the lack of morph channesl. It really limits what would have been a great product. all of Posermatic's product are morph compatible. I think this is a lot of money for something that is so limited. Hopefully HMann will produce a "FREE UPGRADE" to make this a more usable investment. cheerio lululee
maxxxmodelz posted Tue, 04 January 2005 at 12:28 PM
"It's probably of no use to animators...the Mimic morphs aren't included...and you can't inject them."
Ah, good thing you mentioned that. I was thinking of buying it, but it would be a waste of money. ;-) Message edited on: 01/04/2005 12:30
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Tashar59 posted Tue, 04 January 2005 at 1:15 PM
Morph Manager. You can put the channels into V3NG05.
XENOPHONZ posted Tue, 04 January 2005 at 2:05 PM
You can put the channels into V3NG05. This fact has been pointed out. But it's a lot of work. Why not have them there to begin with? Makes things considerably easier.
Tashar59 posted Tue, 04 January 2005 at 2:54 PM
Why didn't Daz do it for SP3, Laura, Aiko3? "This fact has been pointed out. But it's a lot of work." But worth it. If HMann creates a new Cr2 with the channels, that great. If not, oh well, It only takes 10 min. to do it myself and I have the channels I want to use. Not what someone else thinks I want. Most clothes I buy here need to have the morphs I want created. I find most of them always have Size8 Breast and so on, I rarely use. I don't think it's fair, to condemn a product because it doesn't have everything done for you. See first line for example. To get the most out of those figures, we had to do it.
XENOPHONZ posted Tue, 04 January 2005 at 3:05 PM
If HMann creates a new Cr2 with the channels, that great. If not, oh well, It only takes 10 min. to do it myself and I have the channels I want to use. Not what someone else thinks I want.
That's great -- unfortunately, many (probably most) Poser users don't have the type of advanced knowledge required to do this.
The standard morph channels for V3 are just that -- STANDARD. They should be readily available for use with any incarnation of V3. And not require the end-user to jump through hoops to do so.
This is not an unreasonable expectation for a DAZ-related product.
I don't think it's fair, to condemn a product because it doesn't have everything done for you.
Who is condemning the product? It's a great idea, and has some great options.
With a little tweaking, it could be a lot better. A LOT better.
Simply add the ability to use the standard V3 morphs, and you've got it down.
randym77 posted Tue, 04 January 2005 at 3:12 PM
It would take me longer than 10 minutes. A lot longer. And several people have reported problems trying to transfer the morphs. One person said that they couldn't get the standard V3 channels transferred to V3NG, that it only worked the other way around. But going the other way...another person said the morphs use so much ERC that it's difficult to tell which morphs have to be transferred together. (He also said that some of the ERC coding was missing, so a few of the morphs don't work correctly even in the out-of-the-box figure.)
I don't think a CR2 that includes the standard morph channels is too much to ask. Other morph packs are distributed that way. If Morph Manager works for you, great, but not everyone is that skilled with it.
Wasn't Dodger or someone supposed to be releasing software that can easily transfer morphs among unimesh characters? I would definitely be interested in buying it.
XENOPHONZ posted Tue, 04 January 2005 at 3:16 PM
Wasn't Dodger or someone supposed to be releasing software that can easily transfer morphs among unimesh characters? I would definitely be interested in buying it. I have to "me too!" this statement. That would be great.
Simderella posted Tue, 04 January 2005 at 5:05 PM
Tashar59 posted Tue, 04 January 2005 at 5:20 PM
XENOPHONZ posted Tue, 04 January 2005 at 5:24 PM
Excellent. I can definitely see the potential here -- that's why I bought the package.
It's just that I'd like the option of easily mixing 'n matching these morphs with the standard morphs.
If you want to see any more pix just ask...
Post all the pics that you like. The more that we see what the set can do, then the more that the product will sell itself.
And I certainly won't complain about that. Great character and images. Thanks.
XENOPHONZ posted Tue, 04 January 2005 at 5:37 PM
Believe me, If I can do it, anyone can.
I wouldn't be so sure about that. I think that you are being a little too modest.
Some individuals have problems figuring out the elementary basics of the runtime library system......not to mention the basics of the INJ/REM system for V3/M3.
Attempting to make heavy use of the Morph Manager goes quite a step beyond your "weekend warrior" type of Poser application. And many Poser users are of the "weekend warrior" variety.
There's absolutely nothing wrong with being a "weekend warrior". But I strongly suspect that you don't fall into that category.
Ease of use is an enormous plus for any product. Message edited on: 01/04/2005 17:39
randym77 posted Tue, 04 January 2005 at 5:42 PM
Remember that most of DAZ's customers probably haven't even heard of Morph Manager, let alone learned to use it.
I've tried it, with mixed results. Sometimes it works, sometimes the dials appear, but they have no effect.
Someone recently told me that you have to load a pose first, or Morph Manager doesn't work correctly. That's not exactly intuitive. :-P
Tashar59 posted Tue, 04 January 2005 at 6:18 PM
randym77 quote, "Someone recently told me that you have to load a pose first, or Morph Manager doesn't work correctly. That's not exactly intuitive. :-P" Not true, MM does what it was ment to do, move morphs. It was someone who discovered that if you loaded a pose file first, you could move PBM's. You would not need to adjust the morph dial for every body part. Also remember, the body in MM are not Morphs, they are Channels, in V3 that is. This may be what some are missing. You can't right click, copy all Morphs, on the body, there are none to copy. I could write a quick tutorial for anyone who want's it. I'll be listening to the Hockey game, I could do it then.
Coleman posted Tue, 04 January 2005 at 6:28 PM
A tutorial would be apprecitaed muchly, Beryld. :D
randym77 posted Tue, 04 January 2005 at 6:29 PM
You realize your first two paragraphs are Greek to normal folk, don't you? ;-)
Seriously, the average Poser user doesn't know the difference between FBMs, PBMs, or JCMs. A morph is a morph is a morph...isn't it?
I would welcome a tutorial. Especially if it was written so ordinary folk could understand it. I tried to transfer the morphs Netherworks made for SP using Morph Manager, and failed miserably. I really wanted those morphs, but I couldn't get them to work, for love or money.
And I have to wonder...if it's so darned easy, why couldn't DAZ or HMann have done it? Several people have decided not to buy this product, or bought it, then returned it, because you can't inject the standard morphs. If it only takes 10 minutes, or even 20 minutes, to add those morph channels, someone lost a lot of money by not doing it.
XENOPHONZ posted Tue, 04 January 2005 at 6:32 PM
*Not true, MM does what it was ment to do, move morphs. It was someone who discovered that if you loaded a pose file first, you could move PBM's. You would not need to adjust the morph dial for every body part.
Also remember, the body in MM are not Morphs, they are Channels, in V3 that is. This may be what some are missing. You can't right click, copy all Morphs, on the body, there are none to copy.*
This doesn't sound like the talk of a beginner/novice.
Once again: I would point out that simply having the morph channels available in the first place would cut right through all of this extraneous red tape.
I could write a quick tutorial for anyone who want's it. I'll be listening to the Hockey game, I could do it then.
This is extremely generous and kind of you, and it would be very much appreciated -- as all such offers of help are.
Having the commercial product updated so as to make the tutorial unnecessary would be even more appreciated.
But my sincere thanks for the offer. Others can benefit greatly from your experience.
SWAMP posted Tue, 04 January 2005 at 6:39 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1987724
Mini tut at link. Did this real quick a few weeks ago,but it should give you an idea..... SWAMPrandym77 posted Tue, 04 January 2005 at 7:09 PM
Thanks, Swamp. You say in that tutorial to copy only morph targets. Will it work if I copy only channels instead? Will I be able to inject the morphs if I do that? Given the humongous size of V3NewGen, with no INJ/REM capability, I'd like to be able to inject only the morphs I need.
randym77 posted Tue, 04 January 2005 at 7:31 PM
Okay, we now know that I am officially Morph Manager impaired.
At least it opened in Poser this time, which is more than I can say for some of my attempts...
ArtyMotion posted Tue, 04 January 2005 at 7:59 PM
Or maybe that should be dis-assed her. LOL! ROFLMAO .. or, maybe she did. LOL
maxxxmodelz posted Tue, 04 January 2005 at 8:39 PM
"I don't think it's fair, to condemn a product because it doesn't have everything done for you." Believe me, I'm not the type of person who is affraid to work for things in the app. But this is a product I'm paying for that's based on the unimesh (again), and should be mimic-ready, just like standard V3. Hey, it's not an upgrade or improvement when they go removing useful features just to add new ones. Know what I mean? ;-) Not complaining really, just not interested. Besides, I haven't seen anything wildly spectactular done with these new morph channels that looks much different from what's been done with V3's original morphs.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
SWAMP posted Tue, 04 January 2005 at 9:16 PM
randy, just follow the step by steps and it will work (DON'T copy the channels).
When you copy "only morph targets" you are in fact copying the channels that you will later use for the inj/rem poses.
I think your "dis-assed" is funny......you can blow up the uni-mesh but those fu%king macaroni shoulders stay intact...sigh.
SWAMP
Message edited on: 01/04/2005 21:24
randym77 posted Tue, 04 January 2005 at 9:26 PM
So what does "copy all" do? Just curious... Maybe I'll give it another shot, since the Orange Bowl is turning into a pathetic blowout. It should have been Auburn instead, I guess...
SWAMP posted Tue, 04 January 2005 at 9:44 PM
Copy "all" copies morphs,channels,properties,scale,trans,and rot...you really don't want to do that. Got stuck in traffic earlier and missed my friend who had an extra ticket to the Orange Bowl (ProPlayer)....don't think I missed much.
Coleman posted Tue, 04 January 2005 at 9:57 PM
Thanks Swamp for the link and tut.
XENOPHONZ posted Tue, 04 January 2005 at 10:32 PM
Yes, thanks SWAMP for the tutorial. Anyone that gives out help like this deserves our thanks.
SWAMP posted Tue, 04 January 2005 at 11:05 PM
Glad to help when I can.
Tashar59 posted Tue, 04 January 2005 at 11:13 PM
There you go, Swamp already has one, forgot it was there. You will also see there is a (C) not a (M) in the body. That is what I mean, Morphs or Channel. randym77, how did you do that. Looks like something that happens to me once in awhile when I create morphs in Wings and forget some steps. maxxxmodelz, didn't mean for you to think I was talking about you, I wasn't. I was talkng about all threads I've read in general. Seems poser users are more passionate about these kind of things. Mind, you should here me scream when something doesn't work right. LOL.
randym77 posted Tue, 04 January 2005 at 11:30 PM
I have no idea how that happened. :-P
I tried again, following the tutorial as carefully as I could. After almost two hours of morph transferring, V3's morphs are now in NewGen. But the NewGen morphs are gone. It's really weird, because I transferred V3's morphs to the NewGen figure. So I would expect the NewGen morphs to be there, if nothing else. But they're gone.
And some of the head morphs are really screwy. Some of the body morphs appear to be in the head.
I give up. I even tried re-downloading Morph Manager, and it didn't help. Pestering DAZ for an update would be faster.
xenic101 posted Wed, 05 January 2005 at 12:44 AM
.
TrekkieGrrrl posted Wed, 05 January 2005 at 5:14 AM
Wasn't Dodger or someone supposed to be releasing software that can easily transfer morphs among unimesh characters? I would definitely be interested in buying it. I have to "me too!" this statement. That would be great. apparently that program allready exists, by mmogul, here, in the Marketplace I have it on my wishlist..
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
mask2 posted Wed, 05 January 2005 at 5:29 AM
Thanks to all You for Your replies! My personal point of view is now that I won't buy the product... I like to have very light .cr2s, stripped to bare minimum, and 25-30 MB are the maximum I normally tolerate. That's the real power of INJ/REM technology. I was expecting V3 NG2005 to be something like V3 Head Scultpure Pack, but extended to whole body morphs... Oh, and if I can spend a word on mmogul's software (I own it of course)... IT WORKS COOL!! and it's so EASY to use!
randym77 posted Wed, 05 January 2005 at 7:43 AM
That's the real power of INJ/REM technology.
I was expecting V3 NG2005 to be something like V3 Head Scultpure Pack, but extended to whole body morphs...
Exactly! ING/REM technology would make this product so much more usable. Though perhaps because of the heavy use of ERC, it wasn't practical.
I'm thinking that maybe I should return V3 NewGen for a refund, and buy Mmogel's product instead. Then I could transfer Capsces' Brom morphs to V3, right?
The only thing that gives me pause is that this UMT product apparently cannot create new channels. You have to use the existing ones. So I imagine that would limit the number of morphs you can transfer.
TrekkieGrrrl posted Wed, 05 January 2005 at 8:24 AM
Then I could transfer Capsces' Brom morphs to V3, right? Wow! Now THERE'S an idea.. if it works O_o PLEASE, if you do it, let me know if it works!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Bobbie_Boucher posted Wed, 05 January 2005 at 11:52 AM
If I buy a product, it's because I like what it's designed to do, and don't want to change it. This character was designed as an answer or alternative to the INJection technology that put off so many people. I'm sure this is a fine product, as it stands. I'm just not interested in it because the INJection technology works for me.
However, if I were to get this product, I wouldn't try to change it into something it was not designed to do: INJection technology.
There are two basic philosophies in Poser land:
1.) The Pioneers or talented experts who can easily transfer morphs and do all sorts of techie stuff.
2.) The people who can use the products, and use them well. But don't ask them to get too deep into the techie stuff such as transferring morphs.
Unfortunately, too often the techie camp finds it impossible to accept that not every customer wants to redo or fix everything they buy. You need to accept the wishes and desires of fellow customers.
Again, the Vicky 3 New Generation is a fine product, I'm sure. Many of us will buy it based on the package that is presented. If it doesn't meet our expectations, the best thing is not to buy it.
Message edited on: 01/05/2005 11:56
XENOPHONZ posted Wed, 05 January 2005 at 12:55 PM
Thanks, ernyoka1, for pointing out the existence of mmogul's software product.
I don't know if it will do the job for V3 New Generation. We'll see.
It's unfortunate that such steps are necessary to begin with.
Pestering DAZ for an update would be faster.
I hope so.
Hdrider posted Wed, 05 January 2005 at 1:15 PM
Attached Link: http://home.online.no/~kjellil/Index-AllStuff.htm
Hello,I have the V3 New Generation and here is what I do to get morph INJ/REM files. There is a great utility to create your own INJ/REM morphs to some of the empty PBM channels if V3 at the above link. It is a bit complicated (not for the novice really) but there is a tutorial there also.
What you do is save the standard V3 as an obj file and then set up the the V3 Gen the way you want and save that as another obj file. Run the Poser's Little Helper utility and you have a body or head morph all ready to inject.
Of course, this isn't perfect. None of V3 clothes will fit the new morphs unless you modify them.
Anyways, just one approach.
http://home.online.no/~kjellil/Index-AllStuff.htm
No good deed goes unpunished ...
mask2 posted Wed, 05 January 2005 at 2:46 PM
Thanks for the hint Hdrider!
randym77 posted Wed, 05 January 2005 at 5:16 PM
This character was designed as an answer or alternative to the INJection technology that put off so many people.
If that's true, okay, I can understand that. A figure for people who hate INJ/REM makes sense.
But if that's what this is supposed to be, the lack of speech and expression morphs is rather glaring. Near as I can tell, you can't even make this figure wink.
Bobbie_Boucher posted Wed, 05 January 2005 at 6:16 PM
If you don't get those morphs, I'd say it is a defective product, and want a refund.
jade_nyc posted Wed, 05 January 2005 at 6:30 PM
You know Bobbie, the more you post, the more you sound like ronknights....
layingback posted Wed, 05 January 2005 at 11:09 PM
;-)