lordstormdragon opened this issue on Jan 04, 2005 ยท 21 posts
lordstormdragon posted Tue, 04 January 2005 at 2:27 PM
lordstormdragon posted Tue, 04 January 2005 at 3:22 PM
lordstormdragon posted Tue, 04 January 2005 at 3:25 PM
dvd_master posted Tue, 04 January 2005 at 9:29 PM
I personally like the Maya water better, but that could just be me.
ysvry posted Tue, 04 January 2005 at 9:53 PM
me too only polys should be upped as you can clearly see the edges nice bryce materials though the fire is really convincing in the 60 range
lordstormdragon posted Tue, 04 January 2005 at 10:06 PM
Aye, ysvry, I cranked up all of the options I could find. The Maya render took over half an hour, and still, alas... the artifacts... I fear I'm not quite up to speed with NURBS rendering in Maya...
Claymor posted Tue, 04 January 2005 at 11:06 PM
I like the fire texture...Id play with that one if you'd be willing to send it.
bandolin posted Wed, 05 January 2005 at 8:01 AM
I'm big on animation. And your right, bryce is woefully inadequate when trying to animate smoke, dust or fire. There's an app out there called "Particle Illusion". They have a fully functioning demo, but only pumps out lo rez animations. But the effects are stunning and you have complete control over every aspect of the effect. Unfortunately, they're asking a rediculous amount for it ($400 USD). If I had the bucks I'd buy it. Sorry can't remember the link.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
ellocolobo posted Thu, 06 January 2005 at 10:37 PM
File received and all is well...Thank you for your donation of talent and time. Richard
Innovator posted Fri, 07 January 2005 at 4:07 AM
the above was just the "canned" Maya ocean "high seas"...so no tweaking of attributes or anything like that...render time about 3 mins 30 secs
...nice fire by the way
Message edited on: 01/07/2005 04:08
lordstormdragon posted Fri, 07 January 2005 at 4:16 AM
Awesome water, Innovater! I fear I'm just not optimizing Maya correctly, or something. I know it looks more realistic, but not as colorful as the Brycean water mess I made. I'm interested in knowing how you made that image, my Maya water was a NURBS plane tweaked a bit, with the Render Globals set pretty high... I tried many previous passes, and the one in this thread is the best I could do. I can't remember if I was using GI or FG, but I believe I was using Mental Ray?
Innovator posted Fri, 07 January 2005 at 6:58 PM
Innovator posted Fri, 07 January 2005 at 8:26 PM
Attached Link: http://mgriffey.rex3d.net/ocean1.mov
here is a small 2 sec animation setup time: 2mins render time: 1hr 8mins total (for 50 frames)lordstormdragon posted Sat, 08 January 2005 at 4:52 AM
Innovator, that is simply amazing...! I really think I'm going about water the wrong way in Maya. Perhaps you'd email me the .mb file sometime? I'd really like to know what I'm doing wrong. Are you saying there's no need for Mental Ray when rendering those images and that movie?
lordstormdragon posted Sat, 08 January 2005 at 5:28 AM
Yep, Innovator. I've playe around in Maya for about ten hours and come up with nothing in the way of water, in which you speak. It leads me to believe one of two things : 1. I'm inept. 2. You're a charlatan, and merely filmed water moving and called it Maya work. Note : these two possibilities are in cubic descending order of probability.
Innovator posted Sat, 08 January 2005 at 2:26 PM
lol well what version of maya do you use? cause the ocean shaders/fluid effects are not available on all versions. Here at my school we use Maya 5 unlimited...well soon to be Maya6. But the ocean stuff is rather new to Maya. and yea, i can send the Maya file if youd like...but if you have an older version, it wont work
Innovator posted Sat, 08 January 2005 at 2:28 PM
oh and sorry....no need for mental ray for those renders...in fact i turned off raytracing for the animation which doesnt change the look at all unless you need to see reflections in the water
lordstormdragon posted Sat, 08 January 2005 at 2:51 PM
Innovator, I am using Maya 6 Unlimited. It does have Ocean Shaders and whatnot, although I couldn't find the "High Seas" shader anywhere. I'm having a rough time with Maya, it's not finding my third mouse button, which every other program and even every game has no problem finding. SO I can't use Hypershade hardly at all, and there is no drag-and-drop functionality without the third, middle mouse button available. I would love the scene file! My email is my name @ yahoo.com. I will not plagiarize you with it, just study it and figure out how the Ocean shaders work...!
Innovator posted Sat, 08 January 2005 at 3:29 PM
that really sucks about the third button on the mouse thingy. I would say either uninstall/reinstall Maya or you can customize your key and mouse configurations. The middle mouse button is pretty important since that is how you navigate around the viewport. Although it is not needed for the Ocean example...you can simply right click and choose import "oceanshader.ma" into scene or whatever it says. But, I have sent you the maya binary file (mb) to your email. And feel free to plagarize...I honestly did nothing original with it. So have fun working with it. Let me know if you have any questions
lordstormdragon posted Sat, 08 January 2005 at 3:37 PM
I've re-installed my mouse drivers, and the mouse button is mapped to the correct button. It's a Maya thing. I'll re-install it, and see what happens...
lordstormdragon posted Sat, 08 January 2005 at 7:38 PM
Alas, Innovator, I couldn't get Maya to open your file. It said it was the wrong file size? I thought it might be a version discrepancy, but no matter what I tried I couldn't get the file to open... I'm frustrated with Maya a bit, but I'm not gonna let it stop me from figuring out how to use it better.