I'm having trouble getting my head around this. See these two rings. They use the same texture color and texture value, just around the other way for each ring. What I'm trying to get is the black to use one of the gold textures and what is white to use a silver texture. I'm having trouble with the settings I should use in the DTE to achive that. So simply, how do I assign a texture to the black part, but not affect the white (silver) part?
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Phillip Drawbridge
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