Forum: Vue


Subject: Image and a question

drmca opened this issue on Jan 08, 2005 ยท 10 posts


drmca posted Sat, 08 January 2005 at 5:49 PM

I have a question, regarding this image. Anyone have any ideas on how to create more realistic foaming water (from the propeller), without using postwork, I prefer to not use postwork. Thanks Dennis

Message edited on: 01/08/2005 17:53


thomllama posted Sat, 08 January 2005 at 10:03 PM

just a guess.. but couldn't you use the fountain? have it shoot white foamy balls? first thing t ocome to my mind






Hexagon, Carrara, Sculptris, and recently Sketchup. 



thomllama posted Sat, 08 January 2005 at 10:10 PM

sorry wrong program.. I was thinking I was in the Carrara forum look at to many places :)

other thought.. use the terrain? make a very small hill... add small bumps... clip edges... add a foamy texture.. once again.. just a guess actually what you have isn't bad... reshape it... make it a bit more transparent..?

Message edited on: 01/08/2005 22:11






Hexagon, Carrara, Sculptris, and recently Sketchup. 



drmca posted Sat, 08 January 2005 at 10:42 PM

Thanks Thomallama, I'll go back and play with it.


wabe posted Sun, 09 January 2005 at 4:35 AM

You can use a terrain (symmetric for example) with a suiting material. Maybe you go to www.guitta.net there is a tutorial for foam i think. I hope that will help.

One day your ship comes in - but you're at the airport.


FearaJinx posted Sun, 09 January 2005 at 9:53 AM

You could try little tiny bubbles with transparent stuff.


ggrace posted Sun, 09 January 2005 at 6:44 PM

Just for fun create a gray scale image of a spiral and load it in the terrain editor and tweak the procedural settings for noise and then txture it with bubles and foam,,,it might work and you will learn a lot even if dosen't.


drmca posted Mon, 10 January 2005 at 9:33 PM

Thanks all, I've tried all of the above with mixed results. At one time I did have one that looked quite good butt, the render time was ridiculous. I will play around with it again.


HellBorn posted Tue, 11 January 2005 at 5:15 AM

Well in stead of post work you could do some prework ;) Use something like Particle Illusion or a paint app to paint a lot of small bubbles as well as an alpha mapp for them and then render them together or if your using pro create a Phyton script that generates the bubbles.


drmca posted Tue, 11 January 2005 at 7:26 PM

LOL, though actually prework does sound beter ;0) Thanks HellBorn