Forum: Bryce


Subject: Cannon fire

Burpee opened this issue on Jan 09, 2005 ยท 7 posts


Burpee posted Sun, 09 January 2005 at 11:19 AM

A friend is in Director's view and has two ships facing off, parallel to each other. She wants cannon fire to come from each ship but can't get the correct effect. Sometimes the mat is not completely filling her primitive. I also get the same problem when messing with cloud mats. Is there a trick for either of these? Thanks


electroglyph posted Sun, 09 January 2005 at 11:43 AM

Usually cloud mats are world space. They have a transparency component generated by the DTE. Because of the world mapping there will always be clear spots in the same place. If these line up with your primative you don't see anything. Try clicking on the first button on top of the material box and increase the x,y,z, scale.


MoonGoat posted Sun, 09 January 2005 at 12:50 PM

Electroglyph is wise. Plus there's a couple tutorials on that stuff out there.


Burpee posted Sun, 09 January 2005 at 1:08 PM

Thank you both, I will go see if I can find one that will be just what we need :)


GROINGRINDER posted Mon, 10 January 2005 at 1:36 AM

Attached Link: explosion tut

Here is a link to an explosion thread.

rj001 posted Mon, 10 January 2005 at 3:16 AM

Attached Link: http://www.avalon3d.com/p2-nelson.htm

i made a cannon animation a while ago, (See link) just used a sphere and cloud texture, took the shadows all off, decreased the treansparancy, and upped the ambience.

Experience is no substitute for blind faith.

http://avalon2000.livejournal.com/ - My Art Blog

http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/


Burpee posted Mon, 10 January 2005 at 8:47 AM

Oh my gosh! These are great. I don't know which to look at first. Thank you so much :)