communion opened this issue on Dec 29, 2000 ยท 12 posts
communion posted Fri, 29 December 2000 at 4:00 PM
I feel like I just wasted my money. The scalebility of this character blows. It's only saving grace, or improvement over the P4 male is the dedorkification of the head, and added realism with morph targets. The body however is a cheap solution offering ZERO scalability. I realized this after trying to make some standard hero type modifications to Michael, muscle and body scaling. The new "dynamic scaling feature" totally blows. Anytime a modification is made, it totally hoses all the rest of my scaling work, and blows out the seams creating holes in the mesh. It is almost as if the seams aren't even welded together. Making any type of body mods absolutely the most frustrating thing I have ever attempted in Poser. Not to mention that the seams are COMPLETELY blown apart when you attempt to do such scaling to the hip, knees collar/arms/chest. Just try to resize the hands, and see what happens. The joint rotations on the thumbs are totally off, the seams on the chest and collar intersect when scaled. The knees do the same. What a cheap solution. Unless someone knows a way to disable this dynamic scaling feature, I most likely won't be using this figure as a base for my future characters, which was the whole point of me buying into this crap in the first place. More testing of Zygote models should be done in the future, before releasing them, as this one is a lemon. This totally sucks! I plan to make a custom fig with the head from Mike and put it back on the P4 male, as then perhaps I will have more luck. Extremely dissatisfying. Back to the dork. If you haven't already purchased Michael, don't waste your cash on this one. co(V)(V)union