Silgrin opened this issue on Jan 12, 2005 · 10 posts
Silgrin posted Wed, 12 January 2005 at 3:23 AM
Well, is there a way of importing Poser materials to Blender? Most free stuff here is in Poser format ;) Any feedback welcome.
CDI posted Wed, 12 January 2005 at 7:57 AM
depends on which type youre talking about.
Image based UV mapped textures, yeah sure no problem. Just set it up in blenders material room.
example: in mat room. click add new texture. name it. select map input>UV. select map to>col.
Click the texture button (f6). select Image from the type drop down. Click Load Image and use the file requestor to find your image map.
Poser5 procedural textures? No. at least not that I know of. A python would have to be writtin to do that I think.
Draven931 posted Wed, 12 January 2005 at 8:09 AM
did you try importing the poser model to blender?....then go to Runtimetextures inside the poser folder all i have is daz studio but i know the poser made model textures are in their C:Program FilesDAZStudiocontentRuntimetextures So some were in side the poser runtime folder should be a texture folder find that then use the blender material editor to add a new material you need to have the model imported to blender first then in the material editor click the texture button (f6) click add new were it says texture type change none to image were it says load image browse to the poser runtime texture folder find you're texture then click select image in the pannel i hope that helps some
Silgrin posted Wed, 12 January 2005 at 8:35 AM
Well, Im not sure if you understood what I want... There are textures in the free stuff here. Most are in Poser format. Seems you think I have Poser-I don
t. I want to download the textures and import them into Blender. ...Otherwise, I don`t understand you ;)
CDI posted Wed, 12 January 2005 at 8:53 AM
Sil.
As long as the textures are Image based UV mapped textures, yes you can use them in Blender.
Draven931 posted Wed, 12 January 2005 at 8:55 AM
actualley their not a poser format their all in jpeg format most are in a texture fold so juss find that and their are in jpeg's
ysvry posted Fri, 14 January 2005 at 6:17 PM
jpgs can easily be used add a material to your object then add an texture to that material go to the texture menu and choose load picture there and direct to the folder on your harddrive.
zippy posted Sun, 28 May 2006 at 6:16 PM
Okay. i take it from this thread that i may....
1. Import a Poser figure/s as a UV mapped and exported obj file straight into Blender?
2. I can extract the associated jpg textures from that Poser figure/s with 'TEXTRACT' utility to save them in my Blender project folder.
3. Import those jpg's as new textures into my Blender project to apply straight to my imported obj figure?
Cos that's the way I've been working with Cinema XL so far. If the process is as i've stated above then Blender has no trouble importing characters and props from Poser.
fls13 posted Mon, 29 May 2006 at 7:08 AM
Yeah, but there can be problems with importing into Blender, related to its' material handling. Blender absurdly limits materials per object to only 16. May Poser figs have more materials than that. I'm only using Blender for modeling these days.
zippy posted Mon, 29 May 2006 at 7:24 AM
Now that's a surprise! Thank you for the info. I expect it's only a temporary restriction. My ultimate holy grail would be software that could take a mapped mesh and it's textures and with one click turn out just one unified full colour jpg texture map.