Forum: Poser - OFFICIAL


Subject: Poser face template

chexm1x opened this issue on Jan 12, 2005 ยท 6 posts


chexm1x posted Wed, 12 January 2005 at 9:28 PM

Ok, this may be a really stupid question, but I am thoroughly confused. Ive decided to try mapping my own textures to poser characters. I've played around with the seam guides I found here on Renderosity and a tutorial on cakeone.com. However, my new face did not map properly. (I had a mouth where the eye should be, eyes on the forehead, that type of thing). I have since determined that there are mutiple types of texture maps. The one that seems to work (but I have no guide for) is one where the face is basically centered in the map. There is another however (the one I was using previously) where the face is actually off to the left, the back of the head is to the right and there is space for lashes and eyeballs. My question is, which one do I use? and if its the previous, where can I obtain a seem guide? fyi, I am using poser 5.


UrbanChilli posted Wed, 12 January 2005 at 10:52 PM

You have to make sure that the template your using is for the figure you mapping. What figure are you trying to map?


xantor posted Wed, 12 January 2005 at 11:02 PM

Attached Link: http://www.kuroyumes-developmentzone.com/poser_p5templates.html

Poser 5 figure templates are at the link. You need the right template for the figure that you are working on.

chexm1x posted Thu, 13 January 2005 at 2:30 PM

Should have been more specific, I'm trying to map Victoria / Stephanie. I have since found one I think will work. Its alot harder than I anticpiated! lots of filling and blending!


UrbanChilli posted Thu, 13 January 2005 at 2:50 PM

If you make the different parts in layers (objects) or what ever your program supports, like lips on one layer, blush another, eyeshadow, eyeliner and so on, you can always reuse it and just change colors on it. And one full face texture that you can use as base.


chexm1x posted Fri, 14 January 2005 at 12:37 PM

Good idea on the layers. I use photoshop CS which handles layers beautifully. Thanks for the tip.