Robo2010 opened this issue on Jan 15, 2005 ยท 4 posts
Robo2010 posted Sat, 15 January 2005 at 2:16 AM
I dunno, no matter how many times I press on this option. I do not know if it is functioning or not. I do not see the morphs change. I press on Collion Detection, and make sure in each part of the figure and outfit is check marked in the properties, what I want to detected. Then their is a button "Apply collions settings to Children". Not knowing what I am doing, I press on it, and nothing. Even my computer starts to slow down, on all of this. Doing this for hair, so it wouldn't go through the character, and outfits and vise versa.
gladiator posted Sat, 15 January 2005 at 6:13 AM
I know it works in an animation. I don't know if it works with still poses.
maxxxmodelz posted Sat, 15 January 2005 at 6:34 AM
Collision detection is most useful for P5 dynamic hair in animation, so the animated strands won't pass through the figure's mesh when it moves. However, you can also use it so you don't pass figures through certain objects in a scene (like a prop through the ground plane, etc.). You can set it to prevent intersections on some objects, or just to show you where intersections occur.
It will not, as far as I'm aware, automatically adjust morphs for you on a posable figure to prevent it from passing through other objects.
One example of it's use is: Say, for instance, you have a ball or sphere prop in your scene, and set collision detection ON, then set it on in the properties of both the ball and the ground objects, it should prevent you from moving the ball past the ground plane using the Y transform (up and down) dial, or show you (in red) where intersection is occuring.
Message edited on: 01/15/2005 06:35
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
templargfx posted Sat, 15 January 2005 at 7:45 PM
THe collision detection button next to the document windows is for highlighting faces that collide with out collision set objects. to use it, set collision detection, then set poser to show collisions. select one of the body parts (or prop) that you want to see if there is a collision or not. in the document window, it will show any faces that are colliding with other collision objects as red, and others as dark grey. in order for this to work, you must have the document windows set to shaded view (not wireframe, toon, or textured). hope this helps. It's all explained in the manual!
TemplarGFX
3D Hobbyist since 1996
I use poser native units