Forum: Carrara


Subject: DOES ANIMATION RESIDE ON THE 'BONES' OR THE 'MESH'?

kelley opened this issue on Jan 16, 2005 ยท 3 posts


kelley posted Sun, 16 January 2005 at 9:14 PM

The little guy pictured above is a test-bed for installing bones. If, when this is done [and he has arms] and he is animated [a walk cycle, for starts] and I get him to stroll down the street in the Vaage City model, can I later delete the mesh and substitute the final mesh version of the character? Will the bones remember the animation?

Second question: The texture on him is a quickly made grid and applied [cylindrical wrap] to see where I might want to re-paint it in Photoshop. Once the texture is on, is it possible to nudge the position up, down, and most especially, sideways? The nudge arrow in the Texture Room seem to shift it a small, pre-determined bit, but clicking the arrow a second time simply restores the map back to it's original position.


brainmuffin posted Sun, 16 January 2005 at 10:27 PM

Your first question is a very good one, I'm curious to see what everyone else is going to say... I was thinking of suggesting too the plug-ing gurus that they experiment with re-usable poses and animation (provided the figures have and identical skeleton).


claudiomil posted Sun, 16 January 2005 at 11:29 PM

Yes, with Carrara 4 PRO you can animate the bones with the skeleton attached to a temporary version of your mesh and later detach and delete the mesh and attach the final version.