Hey everyone: It's been a really good ride so far working on Project Kaimira and things are going so well. :) Finely Kamira moved away from 3d studio max 5.1 and found her self in UVmapper. HEH A few concerns that i must think about when creating and refining material zones. I don't want to over welm the user with shit loads of material zones and making it a pain in the ass to add textures, so i thought a few key area's for mega customization. Another Main issue I must be careful with is map stretching, time and time again i hear textures out there scream no seams and no stretching. Here's the first view just importing kai into UVmapper. Blah u say u can't texture her like that! LOL ;) First thing's first I will start on Kaimira's lacrimals and eyes. and then head and body /plus MLS. Cheers Let me know if u have any wants for Uvmap spefications or materital zones. Get what you want for the money u put in, that's the most important. :D Seraphira