jo3l opened this issue on Jan 18, 2005 ยท 15 posts
jo3l posted Tue, 18 January 2005 at 5:25 AM
bazze posted Tue, 18 January 2005 at 5:33 AM
Very nice but the DOF is to strong.
www.colacola.se
Zhann posted Tue, 18 January 2005 at 5:43 AM
Just a tad on the DOF....but a great start/finish
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erosiaart posted Tue, 18 January 2005 at 5:49 AM
neat..but lesson that blur..or rather..the DOF!
Swade posted Tue, 18 January 2005 at 7:44 AM
I would tend to agree with the others. Looks very good save for the DOF. Lessen the DOF and this could be excellent. Also your render time should decrease some as well. 8)
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A whiner is about as useful as a one-legged man at an arse kicking contest.
drawbridgep posted Tue, 18 January 2005 at 8:09 AM
jo3l posted Tue, 18 January 2005 at 9:22 AM
to drawbridgeb Fast all texture are going to be avaible as soon as possible on my website with a tutorial to use on the better way. they will be medium res (1024x1024)Just wait a little bit. ;-) Maybe it will give cd with highres texture (6000x6000)
Message edited on: 01/18/2005 09:26
jo3l posted Tue, 18 January 2005 at 9:31 AM
thanks for the comment. How you reduce the DOF? I can modifie a parametre but the camera is so close that i get the objet with less blur but the rest stay strong blured like the picture....
Swade posted Tue, 18 January 2005 at 1:25 PM
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
Swade posted Tue, 18 January 2005 at 1:29 PM
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
drawbridgep posted Tue, 18 January 2005 at 1:35 PM
drawbridgep posted Tue, 18 January 2005 at 1:36 PM
You would need to change the values depending on the scale, but you get an idea of what increasing or decreasing the values makes.
lordstormdragon posted Tue, 18 January 2005 at 6:30 PM
Aye, if the render times are killin ya, do't bother with Bryce's silly DOF options. They are horrendous. Just use a distance mask, and Photoshop or Paintshop, and you can run the blurs much more accurately and quickly. If you're interested, there's a thread we went over this technique in, awhile back. The main problem with Bryce's DOF is that it's too render-intensive. It is entirely un-animatable.
jo3l posted Wed, 19 January 2005 at 4:51 AM
thanks all.. For the render time i will render the picture with 36 ray per pixel. With more I will kill my G4.. Soon the final. ;-)
Zhann posted Wed, 19 January 2005 at 6:22 AM
Thanks drawbridge, always wondered about that.....
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...