bandolin opened this issue on Jan 18, 2005 ยท 14 posts
bandolin posted Tue, 18 January 2005 at 1:33 PM
<strong>bandolin</strong><br />
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bandolin posted Tue, 18 January 2005 at 1:34 PM
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bandolin posted Tue, 18 January 2005 at 1:35 PM
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bandolin posted Tue, 18 January 2005 at 1:36 PM
<strong>bandolin</strong><br />
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Ang25 posted Tue, 18 January 2005 at 1:43 PM
No clue, but for the heck of it try putting the dot from the first column back to next to the diffusion. Just a guess.
pogmahone posted Tue, 18 January 2005 at 1:47 PM
Have you tried removing the ambient, diffusion and metallicity dots from where you have them at the moment?
Jaymonjay posted Tue, 18 January 2005 at 1:49 PM
Try 'Object Cubic' mapping, rather than 'Parametric'.
pogmahone posted Tue, 18 January 2005 at 1:54 PM
Message edited on: 01/18/2005 13:59
bandolin posted Tue, 18 January 2005 at 2:05 PM
<strong>bandolin</strong><br />
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dan whiteside posted Tue, 18 January 2005 at 2:10 PM
could be that the model has no UV mapping, which is what the parametric mode needs for all imported meshs. Otherwise the import gets painted a solid color, I think the top left pixel color in the image file.
Message edited on: 01/18/2005 14:12
Jaymonjay posted Tue, 18 January 2005 at 2:29 PM
Yep, dan whiteside is correct. Glad you figured it out, Bandolin. :)
lordstormdragon posted Tue, 18 January 2005 at 6:32 PM
Also, having the dots in the valu section over-rides the actual level numbers. So, with the dot in Difffusion, the number value means nothing, and is based off of the Alpha.
Claymor posted Wed, 19 January 2005 at 11:13 PM
I have found that parametric NEVER works for stuff modeled in Wings/ I always go object cubic
lordstormdragon posted Thu, 20 January 2005 at 3:29 AM
If parametric doesn't work, then the UV maps aren't right... But, in this case, there is no UV mapping. When you move on to multiple textures within a single model, you will use UV mapping, but for now, looks like it's all safe?