an0malaus opened this issue on Jan 19, 2005 ยท 2 posts
an0malaus posted Wed, 19 January 2005 at 1:07 AM
I'm currently packaging up some knee and buttock bend morphs which allow extreme bends without (visible) mesh overlap. I've basically run out of pre-existing PBMCC_ channels and I need to add 7 new morph/control channels to the thigh (with lesser numbers on the buttock and shin). If I can avoid using these, the package will remain compatible with other morph injectors. I seem to remember reading that someone had discovered a way to inject morphs into V3 without using or overwriting the pre-existing PBMCC_01 to PBMCC_30 channels. Can anyone point me to that information.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Thu, 20 January 2005 at 8:59 PM
Ah hah! I think I've found what I was looking for... http://www.renderosity.com/messages.ez?Form.ShowMessage=1474180 Describes how to create a morph carrier CR2 file which readScripts in the original character CR2. Unfortunately I'm off on vacation for the next 2 weeks, so I won't have time to play or respond before I come back, boo hoo ;-(
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.