Helgard opened this issue on Jan 19, 2005 ยท 9 posts
Helgard posted Wed, 19 January 2005 at 2:44 AM
I have a 3D MAX mesh that I want to use in an animation (in Vue). The mesh has an incredibly high polycount. I have a polygon reducer that can reduce the polygons, but that also reduces the details. Is there a way, in any program or utility, to untriangulate a 3D Max mesh. In other words, to turn the triangles into four cornered polygons. Any other suggestions if this is not possible. I could manually do this, but with a few hundred thousand polygons, I wish there was an easier way.
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