BOOMER opened this issue on Jan 19, 2005 ยท 11 posts
BOOMER posted Wed, 19 January 2005 at 7:38 PM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
MoonGoat posted Wed, 19 January 2005 at 9:22 PM
First problem: Infinite plains are highly unrealistic. The same goes for yellow plastic street lights. Second problem: The water tower texture has some obvious warpage, mapping mode needs to be tweaked. Other than that, this has potential. On vegetationozizing this, I would make it a freakin forest except for this small square with a mysterious construction plant in it. Well, that's my ramblings.
Kemal posted Wed, 19 January 2005 at 9:44 PM
Yep, them trees can cover that horizont line quite nicely, neverending problem which we all trying to overcome... Agree, lot of potential in this one, keep us posted !!! :D
Zhann posted Wed, 19 January 2005 at 10:57 PM
Like it so far...=)
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Claymor posted Wed, 19 January 2005 at 11:18 PM
My pete peeve is always scale. If I look just at the fence I'm thinking standard 6 foot fence...this one can't be though based on the size of the plant and the size of the barrells. But then there is what looks like a kind of toll booth or guard entrance shack to the left of the gate which looks like it would fit a twelve foot guy based on an assumption of a twelve foot fence. One or two more "known scale" items would help...people are an obvious route unless you have no access to models...so a truck or recognizable vehicle could work.
BOOMER posted Wed, 19 January 2005 at 11:29 PM
No, it's not a 6 footer. More like 10 or 12. The Guard shack needs to be fixed a bit, also. Yeah, the scale is off, but a vehicle or something isn't a bad idea. How about a shipping container? That mgiht just work. I was basically trying to get the elements into the scene. There is still much to be done. The yellow on the lights was so that I could see how it rendered out instead of using the render time for a glass texture. the water tower was made with 2 squashed spheres and a cylinder. Trying to get the texture right on there is a bit of a PITA. There is going to be a background to it. I was thinking of placing it in a canyon or something like that. The texture for the ground is all I was getting at. You know, that "it's been traveled over thousands of times and had crap spilled all over while getting weathered over the years" look. You know, dirt, oil, grease and so on while still having a traveled or less traveled path.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
pauljs75 posted Wed, 19 January 2005 at 11:43 PM
Chemical barrels do come in more than one size.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
bandolin posted Thu, 20 January 2005 at 7:55 AM
Nice scene. I've always found something eerily haunting about abandoned industrial spaces. There was a link a while back to something called 99rooms.com or something like it. It was exactly that, set to creepy music.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Claymor posted Thu, 20 January 2005 at 10:30 AM
99 rooms was way cool...took awhile to get through but some neat work.
GROINGRINDER posted Thu, 20 January 2005 at 2:18 PM
Definitely has the aboandoned factory look to it.
lordstormdragon posted Fri, 21 January 2005 at 12:42 AM
Aye, I like it so far! Hope you have enough RAM to finish it!