Forum: Carrara


Subject: Yeah, you're all probably tired of the train, but...

sfdex opened this issue on Jan 20, 2005 ยท 12 posts


sfdex posted Thu, 20 January 2005 at 12:21 AM

Here's an image composited into a photo I took on Market Street at Powell. (Note, the N-Judah train doesn't ever travel on these particular rail lines.....)

I added motion blur to the train (since it's night and therefore a long exposure), some grain (since it's night), and some bleed over from the lights behind the train to tie everything together. Not perfect by any means, but I'm pretty happy with how it's working.

Comments and suggestions as always are very much appreciated!


Hoofdcommissaris posted Thu, 20 January 2005 at 3:04 AM

This is rather good compositing Dex! When looking longer at it, the metro starts to look a little big compared to the people in front of it. You were making this for a special effect sequence in a movie, if I remember correctly? Hope that turns out as believable as this. Good luck!


Kixum posted Thu, 20 January 2005 at 10:07 AM

1.) This is totally way cool! I'm very impressed with the blur/grain to get it to mesh with the image. 2.) The light in the original shot doesn't look like it goes from dark to lit to dark. The darkness of the front of the train was distracting for me. This is VERY impressive and you should feel great about it! -Kix

-Kix


usmellthat posted Thu, 20 January 2005 at 11:18 AM

O_O very cool, looks exactly like MUNI streetcars do....minus it being jammed packed with people, so many people in fact that you can't breathe. Man I love MUNI. Good stuff though.


MarkBremmer posted Thu, 20 January 2005 at 12:09 PM

Excellent!






kelley posted Thu, 20 January 2005 at 2:07 PM

Takes me back. All the way to Noe Valley!


sfdex posted Thu, 20 January 2005 at 3:20 PM

Thanks, y'all. Yeah, there are some mis-matches in the composite -- the front of the train is too dark and the color temperature seems off a bit between the train and the BG. But this was done in about 15 minutes (not including modeling time, obviously!) mostly for giggles and to show the director of the movie that it will integrate reasonably well with live material. I'll be compositing people inside the train, as well -- actors green-screened, then mapped onto a plane with transparency maps to get them inside. When I have some animation, I'll post it to my website and link you all to it. - Dex Now, all I have to do is get it to move properly. Oh, yeah, and there's the scene where the brakes snap off and clatter to the pavement, just before the whole thing derails into another dimension.... :o)


nomuse posted Thu, 20 January 2005 at 4:19 PM

Not bad at all. I'd still play with the tex just a little. This will probably work the way you seem to be doing it -- fast crosses with motion blur, etc. But I'd love to see it done up "hero" style with dirt and oil stains, peeling posters, transmap for all that dirt and grease on the windows, and spec map to show where the body gets hand-rubbed smooth, scratched to bare metal, etc. Oh. Wonder what this would look like if you stitched a panorama of the actual area and used it as HDRI?


robertzavala posted Thu, 20 January 2005 at 6:58 PM

Wow.


claudiomil posted Fri, 21 January 2005 at 8:44 AM

Very nice model and compositing! I think the lighting inside the train is to (perfect) even. My suggestion is to play a little with the range of the lights so this way will create areas with different intensity of light. Great artwork as usual.


hdaggers posted Fri, 21 January 2005 at 2:04 PM

It's very nice! A grime map would make it very believable.... I think maybe the train colors are a bit saturated but this is a job for post and final edit. You should be very proud!


nomuse posted Fri, 21 January 2005 at 4:34 PM

Heh. Good call, claudiomil. I have yet to see a train on any of the outlying circuits that didn't have at least one cabin light gone yellow or missing. And second that you should be proud, sfdex. If what you have Right Now made a 2-second cross I for one would never even stop to think it wasn't real.