darkness_02 opened this issue on Jan 20, 2005 ยท 10 posts
darkness_02 posted Thu, 20 January 2005 at 8:21 AM
You imagination is your only limitation.
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pogmahone posted Thu, 20 January 2005 at 8:33 AM
I like the planes a lot, and like the way you can't really tell the shape of the robots except from the shadow. The ground is a kinda boringly flat, same goes for the texture on the ground. I've just noticed that the robots are coming out of the crates, it might be interesting to have more of them moving out of the crates, rather than scattered around the picture. There are a few objects and shadows that are unexplained.
bandolin posted Thu, 20 January 2005 at 9:18 AM
Agree with pog. Terrain could use some interest. What's with the flying ramp in the upper left hand corner? For that matter the crate in the upper right has something funky going on. I think that's what pog's mentioning about unexplained objects. Keep at it.
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darkness_02 posted Thu, 20 January 2005 at 9:31 AM
hi people... Well the odd flying thing in the upper left hand corner is a landing craff... (How the boxes get transported around) and i'm working on the Terrain but having a few problems with it Thanks from darkness
You imagination is your only limitation.
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darkness_02 posted Thu, 20 January 2005 at 10:10 AM
You imagination is your only limitation.
Check out Dark Design for freebies for your own artwork.
pakled posted Thu, 20 January 2005 at 10:11 AM
you can start with the Planes and Terrains material section, stock Bryce stuff. One cheat I use is to create a terrain, duplicate it, and rotate the duplicate by x degrees (you fix the number). Same for trees, etc. Fast, and occasionally effective. You can change the textures on the trees, one vs. another, or use the Tree lab to change types, just to give it some variety. Just a thought.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
darkness_02 posted Thu, 20 January 2005 at 11:17 AM
You imagination is your only limitation.
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pogmahone posted Thu, 20 January 2005 at 11:51 AM
hey, that terrain is pretty damn cool! If you increased the resolution of it (grid over on far left hand side of terrain editor) to massive resolution, then increased the size of the mesh hugely once back in the work area, and flattened the mesh down quite a bit on the Y axis.....it'd look really great.
bandolin posted Thu, 20 January 2005 at 1:00 PM
I wish I had the amount of time to spend in Bryce that you do. I'm envious. Just a thought, the mech's legs look backward to me. Usually, Bipeds have backward knees.
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scoleman123 posted Thu, 20 January 2005 at 7:08 PM
put some nice and shiny texturs and change the POV to something dramatic, like on the ground at the base of the mech, looking up
Message edited on: 01/20/2005 19:10
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