Forum: Poser - OFFICIAL


Subject: Walk Designer on Mechs

Robo2010 opened this issue on Jan 20, 2005 ยท 28 posts


Robo2010 posted Thu, 20 January 2005 at 5:34 PM

For the past two days and only this, I been trying to get a Mech to walk. No matter how stressfull it could be, I will never give up. From all that I found out that using the Walk Designer might help. Well,, I dunno. Here is what I found.

I chosen my type of Mech (Bushwacker). Removed the IK, and then made a walk path, which I didn't edit yet.

(My goal is to get the Mech to walk first. Find a reasonable technique. Then I/we could share it here at Renderosity. :-))

Then I went into the Walk designer window and found a male character taken its place, when I do not have that type of a figure loaded. I seen "Figure Type"..oh wow...how could I have missed this. Then I click on it.

Message edited on: 01/20/2005 17:41


Robo2010 posted Thu, 20 January 2005 at 5:35 PM

2. Now I click on "Figure Type" and loaded up the Bushwacker. "Cr2"

Robo2010 posted Thu, 20 January 2005 at 5:38 PM

Lastly, after loading up the "Cr2" file, I find a bushwacker in the window. But it is to close. I press on "Walk" and I can see the Bushwacker bouncing around. Well...some of it. I press on "Apply" then "Done", and press play. The mech is not moving. Just standing there. Now where did I go wrong? If we could get a Mech to walk in Poser. We have counquered an animation tip for Mechs.

Message edited on: 01/20/2005 17:40


maxxxmodelz posted Thu, 20 January 2005 at 6:30 PM

When you pressed "Apply", did the Walk Apply Dialog box pop up? If so, then did you make sure the path and figure were correctly selected, as well as any other options? I've never used walk designer for mechs, so I'm grasping here.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Little_Dragon posted Thu, 20 January 2005 at 7:45 PM

All right.

The first problem with the Bushwacker is that the figure has been scaled up 500%. This is why you're seeing only part of it in the WD's preview window. I don't know if the scale has any other effect on Walk Designer, and don't feel inclined to experiment.

The second problem is that the Bushwacker uses a nonstandard naming convention for the legs and feet. If the WD doesn't find certain properly-named body parts (hip, lThigh, rThigh, lShin, rShin, lFoot, rFoot), it won't apply the animation to the figure, let alone make it follow the path, even though it seems to be moving in the WD preview window.

I learned that second part the hard way when adapting Bill Redfern's legless robotic creation, F.L.O., to Poser. I had to give the figure legs (properly-named, of course) before it would work in Walk Designer and follow a path. I hid the legs so they wouldn't be visible, of course, but they still had to be there.

The third problem is that the animated poses included in Walk Designer are designed for figures with standard leg names. So the Bushwacker's legs wouldn't animate with those poses, regardless. Try applying one of the poses directly from the Library, and you'll see what I mean.



xantor posted Thu, 20 January 2005 at 8:05 PM

People should try and make figures with the proper figure part names. Some other figures are like this and it makes them almost unusable for animations.


Little_Dragon posted Thu, 20 January 2005 at 8:08 PM

Now, having said all that, the Bushwacker is actually fairly easy to fix, if you're prepared to hack the CR2 file with a text editor. I use EditPad Lite, myself, but you should be able to do this with any utility that has a global search-and-replace function.

Open the original Bushwacker.cr2 and replace all instances of Rthigh with rThigh. Note the capitalizations. Repeat this process with the following parts:

Lthigh --> lThigh
Rshin --> rShin
Lshin --> lShin
Rfoot --> rFoot
Lfoot --> lFoot

Save the modified CR2. Use a different filename if you don't want to overwrite the original.

Load the modified Bushwacker into Poser. Set the BODY's Scale to 100%, then drop the figure to the floor (Figure menu --> Drop to Floor, or CTRL-D).

Save the CR2 back to the Library. You're done. Note that in Pro Pack and P5 (I'm not sure about P4), saving the CR2 to the Library will strip out the embedded geometry and generate a new .obj file in the same folder.

Now, create a walk path, launch Walk Designer, and use the Figure Type button to load the CR2. Apply the walk. Then marvel at how silly a mech can look when it tries to walk like a human.



Little_Dragon posted Thu, 20 January 2005 at 8:26 PM

bushwacker018vi.gif



maxxxmodelz posted Thu, 20 January 2005 at 8:34 PM

LOL... LD, is that the "sexy walk"? ;-P


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Khai posted Thu, 20 January 2005 at 9:08 PM

Sir! We've spotted the enemy lance! it's the 31st Mincers!


Sarte posted Thu, 20 January 2005 at 9:13 PM

Hee hee hee hee... that's just too funny.

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



ChuckEvans posted Thu, 20 January 2005 at 9:22 PM

Girlie mech! LMAO!


Robo2010 posted Thu, 20 January 2005 at 11:18 PM

Hey..nice job...Was away for the night. Going to try this now.. :-) I am sure thier is a way to fix the walk.

Message edited on: 01/20/2005 23:28


Little_Dragon posted Thu, 20 January 2005 at 11:40 PM

LOL... LD, is that the "sexy walk"?

No, it's actually the default walk cycle (no blends) for Poser 5. Trust me, the Sexy Walk looks even worse on the Bushwacker.

Although the fix I suggested allows the Bushwacker to use standard walk poses, they still aren't custom-designed for the figure. I'm not certain whether the inward buckling of the legs is a result of issues with the figure's IK chains or differences in its overall proportions.



ynsaen posted Thu, 20 January 2005 at 11:53 PM

Second element -- after generating the cycle for the figure at "human" size, save it as a pose sequence for applying to the full size figure. Then go in and tweak that sequence by hand. Save the tweaked one, and then uplaod it so we can all play with it, lol

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Robo2010 posted Fri, 21 January 2005 at 12:20 AM

Went and tried this out. After the walk was applied, I seen how the walk was. I went into Keyframing and deleted Y and Z values to Zeros. For the Parts
rThigh, lThigh, rShin, lShin, rFoot, lFoot

Now the Bushwacker walks Better. Excellent work LittleDragon. Now, to put a little more thump into it. Dunno how you made the Gif file, otherwise I would show here, the final results. :-)

Message edited on: 01/21/2005 00:22


Sarte posted Fri, 21 January 2005 at 12:21 AM

Make sure to post an animated Gif, y'hear? ^_^

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



Robo2010 posted Fri, 21 January 2005 at 1:04 AM

I have a little video(Avi). I tried to compress the file in gif format to show here. Having problems.


Robo2010 posted Fri, 21 January 2005 at 3:26 AM

Attached Link: http://www.nukesylo13.net/comsat/index.php?act=Attach&type=post&id=7635

I have good size avi file, that I had to convert to put into here. In the original Avi file, the bushwacker is walking faster and is larger view. I have problems playing (Converting) to Gif format to fit into here. Click link to view.

Message edited on: 01/21/2005 03:31


xantor posted Fri, 21 January 2005 at 3:48 AM

Very good.


Berserga posted Fri, 21 January 2005 at 9:15 AM

Nice work. I've Been completely addicted to mechassault 2 since it came out. (Bye bye Master Chief) Is there a mad dog for poser anywhere? ^_^


Khai posted Fri, 21 January 2005 at 9:20 AM

yup if I remember right, the Mad Dog is infact the Vulture ;) RDNA ;)


Robo2010 posted Fri, 21 January 2005 at 9:58 AM

Their are 5 mechs for Poser

Vulture, MadCat, Bushwacker, Chimara, ShadowCat and you can get them at RDNA (Freebies). Been a BattleTech fanatic, since the BoardGame.

Message edited on: 01/21/2005 09:59


Berserga posted Fri, 21 January 2005 at 10:29 AM

Yeah a Vulture will do nicely. :D

Man I always stuck my nose up at BattleTech back in the day. Being an anime fan the mechs seemed too clunky. (Even the first gen ones who's designs were borrowed from Macross and Dougram)

I used to play Mechwarrior 2 but, as soon as I got my hands on a faster paced mecha game like Armored Core, I never looked back.

Now Mechassault 2 has given me a fresh interest in the battletech universe. Variety is good (not everything has to be like Gundam or Votoms). Anyone remember the old Lucas arts Super Nintendo game Metal Warriors? That's what the gameplay in MA 2 is like. Like a 3d version of that.

Message edited on: 01/21/2005 10:31


Robo2010 posted Fri, 21 January 2005 at 10:57 AM

Check out my Videos. Oh..I am known as VisciousDog else where.

:-)

http://www.nukesylo13.net/index.php?ind=downloads&op=download_file&ide=1&file=NS13MusicVideo.zip

http://www.nukesylo13.net/index.php?ind=downloads&op=download_file&ide=2&file=VogsMechwarriorVideo.zip

Message edited on: 01/21/2005 10:57


Sarte posted Fri, 21 January 2005 at 3:27 PM

The two-player mode in Metal Warriors was fun, even if the single-player mode was awful.

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



Barryw posted Fri, 21 January 2005 at 9:20 PM

Now they need a Marauder.


lesbentley posted Sun, 29 July 2007 at 7:40 PM

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