BarbieriLow opened this issue on Jan 23, 2005 ยท 6 posts
BarbieriLow posted Sun, 23 January 2005 at 6:07 AM
I have been using the Vue 5 radiosity engine to create some very nice indoor renders, but the ceilings always come out a splotchy disaster, that look like someone watercolored it with a broad brush. They are covered with light and dark blotches, and any bump map is entirely absent from view. I have cranked the quality up to 100%, without much improvement.
If a poser character's head is anywhere near the ceiling, his face will be covered by the blothes as well. Not very pretty.
I am rendering a very dark space, so I have turned up the radiosity gain to near .7-1.0, brightness to .5-.8 and the overall scene exposure to +.2-+.3.
Any suggestions for toning down the blotchies and seeing my bumps, or is this a built-in limitation of the radiosity engine.
sittingblue posted Sun, 23 January 2005 at 6:53 AM
You may want to try one or more of the following techniques to clear up some of the blotches:
For the bumps to appear, try adding some oblique-angled lights aimed at your intended bump-source.
Charles
Phoul posted Sun, 23 January 2005 at 7:23 AM
Atmo > light > quality boost +4.
BarbieriLow posted Mon, 24 January 2005 at 4:04 AM
Adding more lights is a poor option, since this would upset the realism I am trying to achieve in this dark temple. Maybe some very weak lights...?
sittingblue posted Mon, 24 January 2005 at 8:26 AM
I spent the better part of four days trying to get rid of blotches in an indoor scene I was doing. I finally gave up and turned to GI. Later, I thought, well, adding more lights would add more light samples, and perhaps smooth out the rough light sampling. It's just a theory. However, I did see some improvements when I used custom user-settings over ultra.
Charles
BarbieriLow posted Sat, 29 January 2005 at 7:03 AM