squid69 opened this issue on Jan 23, 2005 ยท 2 posts
squid69 posted Sun, 23 January 2005 at 11:44 PM
My friends say I'm long-winded but here goes - My most recent Poser obsession has been optimizing files, specifically deleting unused morphs off the Mil3 characters. One D3 character I created shrank from 30MB to less than 5MB, which of course would allow me to use multiple characters in P5 or Lightwave and minimize crashes. Then I tried CR2 "editing", putting A3's head on D3's body, etc. Cool stuff. That got me thinking. P4 Casual Dork's clothes are an integral part of his mesh. Has anyone tried or can offer pointers? Integrate Mil3 characters with clothing, all usused morphs stripped, concealed body parts replaced with corresonding clothes parts (pants leg replace Mil3 leg for instance), CR2s edited AND still retain Mil3's native posing capability. Thanks in advance for useful information or lessons learned.
EnglishBob posted Mon, 24 January 2005 at 6:37 AM Online Now!
This was a common pastime back in the days of Poser 3, before conforming was invented. There was a tutorial on the subject, but it's no longer around. The principle is still sound, though. Start with the OBJ(s) for the clothes, then use just enough of the figure's body parts that there aren't any gaps. As long as you keep body parts intact, morphs can still work. Combine into one big OBJ mesh; edit a copy of the figure CR2 to point to it, and off you go. I made a Vicki 2 character this way - she was almost completely covered by a catsuit, so this method resulted in a much more efficient figure that could be used many times over.