Robo2010 opened this issue on Jan 25, 2005 ยท 8 posts
Robo2010 posted Tue, 25 January 2005 at 2:24 AM
K..I am not new to 3D aps, but getting a grasp on its features for over a year now. Poser is the first 3D application I have ever owned. I like to expand my horizon, now I have a bit of understanding. Years of a Electronic technician, and repairing/Building PC's on my own and for others. I have an understanding of the electronic parts, also computer components. Now, me grasping poser, I noticed poser doesn't take effect of how much of a Video card you have, as long as you have the requirements. Before I owned a Ati Radeon 9200 128mb, then now owning a Ati 9600xt 128mb, upgraded my DDr ram to 2gb, I have noticed no difference, in renders or graphics. I thought increasing would help on renders, bring in more of the realism. I change my AA and AF to 8 and 16....and other graphic card features..Nope..nada...not a change. In games like Lock-on. you can adjust your features to get a better fps. Lower the water, increase detail and so on. But a 3D application like poser, their is none of these dials. I do not know what Poser goes by. OpenGL or Direct3D? Really confuses me. How can I increase detail in Poser? I know the render settings. Bucket size, Raytraces, Shadows, Lighting, filters and etc. But no matter how you adjust, the results are the same, or end up in a worse scenario. From what I have seen and done. So, how does poser or a 3D application take in graphic (card) consideration, like increasing performance and detail? Is it, once a 3D application program is made, it stays at its max?, and increasing your computer parts, like ram, HD, video makes no difference, 3D applications stay at their max and not the hardware?
Message edited on: 01/25/2005 02:29