brenthomer opened this issue on Jan 03, 2001 ยท 4 posts
brenthomer posted Wed, 03 January 2001 at 11:05 AM
I have made a simple 3d city for a project I am working on. I was thinking about makeing a night scene but I want a simple way to add windows to the buildings. the buildings are just simple boxes and cylinders. Right now I just have a simple bump map on them to make it look like they have detail on them. I was thinking that maybe I could just make some sort of texture map that had glowing squares representing windows but I dont know...any good suggestions?
MarkBremmer posted Wed, 03 January 2001 at 12:47 PM
Yep, that'd be the way. Use a Grayscale map and apply it to the Glow Channel in the shader tree. If the squares are too bright, Multiply a Value Shader in with the glow channel and slide the shader around until you get a glow that looks right.
AzChip posted Wed, 03 January 2001 at 2:51 PM
I've also used a nested shader with a marble or noise element to vary the brightness between windows (and even in the individual windows) to indicate shadows behind the curtains. Helps sell an image.
brenthomer posted Wed, 03 January 2001 at 3:10 PM
Ok I'll give it a try this weekend and let you know what happened.