SanctumArt opened this issue on Jan 27, 2005 ยท 31 posts
SanctumArt posted Thu, 27 January 2005 at 2:04 PM
SanctumArtKitty posted Thu, 27 January 2005 at 2:06 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:06 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:07 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:11 PM
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SanctumArtKitty posted Thu, 27 January 2005 at 2:12 PM
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Lawndart posted Thu, 27 January 2005 at 2:29 PM
Off the backboard and into the shopping cart.
Deckard260 posted Thu, 27 January 2005 at 4:29 PM
Character creators please note, this is what's known as pushing the envelope, raising the bar or just plain state of the art. Outstanding design and execution!
Arendar posted Thu, 27 January 2005 at 8:14 PM
Awesome! How large is the figure (OBJ/CR2) in polygons and megabytes? My concern is how "resource-intensive" it is. Cheers! :-D
Richard T posted Thu, 27 January 2005 at 10:48 PM
For a PC: .obj is 11.8MB cr2 is 653KB Texture Maps are 3000x3000 and total 8.89MB (approx 2MB) each. No problems at all on a P4 (2.6GHz) with 1GB Ram. Hope to have a couple of freebie texturer mats up in an hour or so. Richard
ElorOnceDark posted Thu, 27 January 2005 at 11:51 PM
Holy Cow! This is one amazing beastie! The details in the model and the textures are outstanding! Now, off to DAZ...
Richard T posted Fri, 28 January 2005 at 12:54 AM
Attached Link: http://www.poseruniverse.com/Creatures/SA_Havoc1.html
http://www.poseruniverse.com/Creatures/SA_Havoc1.html Texture set just submitted as a Renderosity freebie. Howver it is available on the above - URL. Enjoy.FantastArt posted Fri, 28 January 2005 at 1:38 AM
Wow! The only reason I did't bought the first one is that he has no legs...but I can't stand this one! Incredible creatures! More please!
kayjay97 posted Fri, 28 January 2005 at 3:41 AM
Bloody fantastic. I bought the last awesome creature and didn't think twice about this one. Poof!! It was mine, LOL
In a world filled with causes for worry and
anxiety...
we need the peace of God standing guard over our hearts and
minds.
Jerry McCant
ynsaen posted Fri, 28 January 2005 at 4:35 AM
Any chance of a checkerboard shot so I can see what sort of stretching is there? My biggest complaint with most "monsters" is bad mapping
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
noggin posted Fri, 28 January 2005 at 6:48 AM
ynsaen posted Fri, 28 January 2005 at 6:50 AM
Awesome. Thanks Noggin! That's exactly what I needed. Well, that sucker's goin in the cart for the next time I buy...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Richard T posted Fri, 28 January 2005 at 8:02 AM
The mapping is very good. Seams appear to be at the neck, shoulders, wrists and spine (tail) however are easily compensated for. Head is a different scale but that can easily be controlled by varying the scaling of the brush when applying any new textures.
ynsaen posted Fri, 28 January 2005 at 8:12 AM
Scale and seams aren't an issue. I've come across some monsters out there where the mapping is, well, to be nice about it, less than desirable. Stretching is unavoidable -- so you have to try and compensate for it in odd ways, and the results are just never nice. There is one other critter I know of that is mapped this well -- that one eyed wonder by ethesis (I think, lol) There's little else that is as hard to map as a creature, but has as great an importance for it. Mapping can make or break it for me.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
PapaBlueMarlin posted Sat, 29 January 2005 at 4:08 PM
So does the figure take advantage of P5's material room on top of the textures or is all the detail in the textures?
SanctumArtKitty posted Tue, 01 February 2005 at 1:07 AM
Hi PapaBlueMarlin!
The images that are presented in this thread are including with the Havoc package. What you see here is what you get in the package, but the results may varies depended on the user's skill. Hope that helps.
SanctumArtKitty =(^_^)=
Message edited on: 02/01/2005 01:18
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ynsaen posted Tue, 01 February 2005 at 6:37 AM
Details in the textures, lol
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)