Forum: MarketPlace Showcase


Subject: RD Phenotypes 002-Havoc

SanctumArt opened this issue on Jan 27, 2005 ยท 31 posts


SanctumArt posted Thu, 27 January 2005 at 2:04 PM

What's under your skin...?

SanctumArtKitty posted Thu, 27 January 2005 at 2:06 PM

Sanctum Art presents another character from its "RD Phenotypes" series - "002-Havoc" "Intense" is the only way to describe the "002-Havoc" figure included in this package. Model and textures are designed for maximum the effect of realism. All body parts are fully possible and ready to pose. This character is perfect to use in many Science Fiction or Fantasy oriented projects as mutants, aliens, demons, and so on. Production of this set was focused on orginality and best and the lastest trends in organical creature concepts and vizualizations. This characters profecional production grade can give you the edge you need. "SanctumArt - Ideal solutions for virtual action!"

SanctumArtKitty =^_^= 
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SanctumArtKitty posted Thu, 27 January 2005 at 2:06 PM

"RD Phenotypes 002-Havoc" - Features: 1 Higly detailed original creature figure '002-Havoc'. 1 '002-Havoc' OBJ File. 6 '002-Havoc' Figures Poses. 1 '002-Havoc' Standard (3000x3000) Res Texture Set. 2 '002-Havoc' Mat Files. 4 '002-Havoc' Standard (3000x3000) Res Texture Maps.

SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:07 PM

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SanctumArtKitty =^_^= 
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:08 PM

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SanctumArtKitty =^_^= 
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM

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SanctumArtKitty =^_^= 
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:09 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:10 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:11 PM

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SanctumArtKitty =^_^= 
Sales and Tech Support
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SanctumArtKitty posted Thu, 27 January 2005 at 2:12 PM

RD Phenotypes aren't your everyday Poser products on the market. The only products to give the consumers Professional Grade Quality without the fuss of handling multi applications. When it comes to SanctumArt's RDL and RD Phenotypes products, there isn't any fiction involved except High Quality and Diversity. RDL and RD Phenotypes products are original designs,treated with highest attention to details, and possibilities of different configuration are endless. Don't settle for other obsolete designs,cheap production, and limited imitations! Maximum quality value for your hard earned cash. Look for SanctumArt RDL7 and RD Phenotypes products on Daz.

SanctumArtKitty =^_^= 
Sales and Tech Support
www.sanctumart.com


Lawndart posted Thu, 27 January 2005 at 2:29 PM

Off the backboard and into the shopping cart.


Deckard260 posted Thu, 27 January 2005 at 4:29 PM

Character creators please note, this is what's known as pushing the envelope, raising the bar or just plain state of the art. Outstanding design and execution!


Arendar posted Thu, 27 January 2005 at 8:14 PM

Awesome! How large is the figure (OBJ/CR2) in polygons and megabytes? My concern is how "resource-intensive" it is. Cheers! :-D


Richard T posted Thu, 27 January 2005 at 10:48 PM

For a PC: .obj is 11.8MB cr2 is 653KB Texture Maps are 3000x3000 and total 8.89MB (approx 2MB) each. No problems at all on a P4 (2.6GHz) with 1GB Ram. Hope to have a couple of freebie texturer mats up in an hour or so. Richard


ElorOnceDark posted Thu, 27 January 2005 at 11:51 PM

Holy Cow! This is one amazing beastie! The details in the model and the textures are outstanding! Now, off to DAZ...


Richard T posted Fri, 28 January 2005 at 12:54 AM

Attached Link: http://www.poseruniverse.com/Creatures/SA_Havoc1.html

http://www.poseruniverse.com/Creatures/SA_Havoc1.html Texture set just submitted as a Renderosity freebie. Howver it is available on the above - URL. Enjoy.

FantastArt posted Fri, 28 January 2005 at 1:38 AM

Wow! The only reason I did't bought the first one is that he has no legs...but I can't stand this one! Incredible creatures! More please!


kayjay97 posted Fri, 28 January 2005 at 3:41 AM

Bloody fantastic. I bought the last awesome creature and didn't think twice about this one. Poof!! It was mine, LOL

In a world filled with causes for worry and anxiety...
we need the peace of God standing guard over our hearts and minds.
 
Jerry McCant


ynsaen posted Fri, 28 January 2005 at 4:35 AM

Any chance of a checkerboard shot so I can see what sort of stretching is there? My biggest complaint with most "monsters" is bad mapping

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


noggin posted Fri, 28 January 2005 at 6:48 AM

The UVMapping is very good_ in 2 sections (head and body seperately)and in the millenium unimesh style. Here's a composite screen grab form UVMapper.

ynsaen posted Fri, 28 January 2005 at 6:50 AM

Awesome. Thanks Noggin! That's exactly what I needed. Well, that sucker's goin in the cart for the next time I buy...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Richard T posted Fri, 28 January 2005 at 8:02 AM

The mapping is very good. Seams appear to be at the neck, shoulders, wrists and spine (tail) however are easily compensated for. Head is a different scale but that can easily be controlled by varying the scaling of the brush when applying any new textures.


ynsaen posted Fri, 28 January 2005 at 8:12 AM

Scale and seams aren't an issue. I've come across some monsters out there where the mapping is, well, to be nice about it, less than desirable. Stretching is unavoidable -- so you have to try and compensate for it in odd ways, and the results are just never nice. There is one other critter I know of that is mapped this well -- that one eyed wonder by ethesis (I think, lol) There's little else that is as hard to map as a creature, but has as great an importance for it. Mapping can make or break it for me.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


PapaBlueMarlin posted Sat, 29 January 2005 at 4:08 PM

So does the figure take advantage of P5's material room on top of the textures or is all the detail in the textures?



SanctumArtKitty posted Tue, 01 February 2005 at 1:07 AM

Hi PapaBlueMarlin!
The images that are presented in this thread are including with the Havoc package. What you see here is what you get in the package, but the results may varies depended on the user's skill. Hope that helps.

SanctumArtKitty =(^_^)=

Message edited on: 02/01/2005 01:18

SanctumArtKitty =^_^= 
Sales and Tech Support
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ynsaen posted Tue, 01 February 2005 at 6:37 AM

Details in the textures, lol

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)